Learn subdivision modeling techniques to create detailed 3D models inside Autodesk Maya.
Smooth out geometries without adding geometry by dividing faces. Start with a low-poly cylinder to create an outer ear shape using bevel and extrusion. Make ear muffs from a torus, adjusting edges and merging them. Create buttons using a cylinder, beveling edges, and mirroring for symmetry. Design a head holder connector with a cylinder, adjusting vertices and using bevel or deleting faces. Ensure symmetry by mirroring top parts using a bounding box or duplication. Group objects, and add a name, and color for a vibrant model. Improve your 3D modeling skills with this tutorial!
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Check out our previous Blogs to see what we need to do before we start
After we create a Project and layout the reference images are important to make sure we are modeling every side of the rocket correctly.
Before we start modeling we want to lower the subdivisions on our cylinder to do that in the Channel Box there is an option called Inputs.
In the polyCylinder1 tab we can change the amount of subdivisions of the object just like we did in the previous class, Maya 04 Potions.
This tutorial is all about modeling in Subdivision View which can be turned on by clicking the 3 keys on your keyboard.
Subdivision modeling is a technique in Maya that helps artists create detailed 3D models.
It starts with a simple model made of fewer polygons, which makes it easier to work with.
Then, by dividing and smoothing the model, artists can gradually add more detail and refine its shape.
They can make changes without destroying the original model, which gives them more flexibility and freedom to experiment. It's a way to create complex and realistic models by building up a basic structure.
We’ll start off with making the plastic part of the headphones out of the cylinder we just created and add on from there.
Using the references we’ll place the cylinder in the correct position and start manipulating its shape while being in Subdivision View.