
Learn the ins and outs of Unreal Engine game development. Learn how to utilize Blueprint to create intriguing and interactive game mechanics, alongside the game’s core functionality.
Using only visual scripting, create a compelling game that you can play with your friends, while learning how to use gamepads with the Engine.
Everyone starts from the same point and ends in the same place, where after you will be more than capable of creating your own Indie game, or start your career as a game developer in a larger studio.

ABOUT THE PROGRAM
-
Learn Blueprint Visual Scripting inside of Unreal Engine (Beginner to Advanced).
-
Learn how to create interactive Characters and Environments.
-
Learn how to mix and match animations to create interesting game mechanics.
-
Learn how to create a compelling Main Menu using the UMG Editor.
-
Learn to debug your games and find the root of the problems.
-
Learn how to use Gamepads in Unreal Engine.
-
Learn how to add Sounds and VFX to your game.
-
Learn how to set up Version Control using GIthub.
-
Package a game ready to release on any platform.
MATERIALS NEEDED
-
Unreal Engine 5.1.1+
-
Gamepad (Playstation ⅘ , Xbox X/One/360, any general purpose gamepad)
-
3 packs needed to create your game (Wildman character, Tiki Tandems Environment Pack, Flipbook VFX)


community driven
where you'll have the opportunity to interact with all the students enrolled in any academic course
Pre recorded
classes from Academy Year 4
homework
assignments with references
bonus classes
for further advancement
Q&A support
on Discord during working hours

Skills that you are going to achieve
Environment design, Visual Coding, and Creating your first game!
-
Introduction to the Engine
-
Materials, Water Shader
-
Landscape and Foliage
-
Blueprints
-
Niagara
-
Level Design, RVT
-
Creating your first GAME!

Skills that you are going to achieve
You are showcasing your portfolio at the maximum, integration on the web!
-
Introduction to the Software
-
Fundamentals
-
Importing Characters / Lights
-
Setting up scenes
-
Setting up materials
-
Rendering skin materials
-
Marmoset Web Viewer

Substance Painter
Skills that you are going to achieve
adv.Texturing, Materials and Colors.
-
Texturing stylizes Props
-
Texturing realistic characters
-
Anchor Points
-
Creating Materials
-
Environment textures
-
Color blending
-
Working with UDIMS

AUTODESK MAYA
Skills that you are going to achieve
adv. Modeling, Animation, Rendering.
-
Advance Modeling
-
Rigging Characters
-
Optimization for Games
-
Character Animation
-
Simulations
-
Hari Systems
-
Motion capture - Retargeting

Skills that you are going to achieve
adv. Sculpting, Characters creation.
-
Advance Realistic Character
-
Advance Stylize Character
-
Creatures
-
Props for games
-
Characters designs
-
Advance Anatomy
-
Photogrammetry

CERTIFICATION
M3DS Academy of Digital Arts is an academic partner with the Autodesk Training Center; after successfully finishing the Academy year 2, the student will receive certification from the M3DS Academy, Epic Games and international certification directly from Autodesk.




ACADEMY YEAR 2 STUDENTS' PORTFOLIO











































