Academy Year 4 – Finished
Instructor
m3ds
Course Overview
ACADEMY YEAR 04
LEVEL: PROFICIENT
DURATION: 12 months
TOTAL CLASSES: over 650+ hours
CERTIFICATION: M3DS CERTIFICATION, AUTODESK INTERMEDIATE INTERNATIONAL CERTIFICATION, UNREAL ENGINE CREDENTIALS
Course Content
- What we need from you during the Academic Year 4
- GDHT - Intro to Unreal Engine
- GDHT - Basics in Blueprints
- GDHT - Blueprints Part 02
- GDHT - Sequencers
- GDHT - Advanced Blueprints
- GDHT - Level Design
- GDHT - Packaging a Game
- Runner Game - Tiles System
- Runner Game - Character Movement
- Runner Game - World Building
- Runner Game - Custom Character
- Racing Game - Introduction to the Project
- Racing Game - Github
- Racing Game - Basics in Unreal Engine
- Racing Game - Basics in Blueprints
- Racing Game - Working with Blueprints
- Racing Game - Functions, classes and Hierarchy
- Racing Game - Enhanced Input
- Racing Game - Spawn and Possess
- Racing Game - UI and Widgets
- Racing Game - Multi-User Editing
- Racing Game - Level Design
- Racing Game - Virtual Joystick
- Racing Game - Winners and Losers
- Racing Game - Closing Thoughts
- Cropout - Introduction to Cropout
- Cropout - Reintroduction to Blueprints
- Cropout - Blueprint Hierarchy
- Cropout - Game Instance
- Cropout - Game Mode
- Cropout - Player Controller and Character
- Cropout - Enhanced Input
- Cropout - Blueprint Functions Library
- Cropout - Blueprint Interfaces
- Cropout - Soft and Hard references
- Cropout - Inheritance
- Cropout - Interactables
- Cropout - Enums, Structs and Data Tables
- Cropout - Game Design Pillars
- Cropout - Characters and AI
- Cropout - VFX
- Cropout - Widgets
- Cropout - Save Game System
- Cropout - Closing Thoughts on Cropout
- Cropout - Technical Workshop
- Tiki Tandems - Introduction to Tiki Tandems
- Tiki Tandems - Version Control with Github
- Tiki Tandems - Inheritance, Parent / Child Blueprints
- Tiki Tandems - Enhanced Input
- Tiki Tandems - Spawning and Possessing
- Tiki Tandems - Combat Mechanics
- Tiki Tandems - Blueprint Interfaces
- Tiki Tandems - Projectiles
- Tiki Tandems - Aiming and Targeting
- Tiki Tandems - Damage Logic
- Tiki Tandems - Win Condition
- Tiki Tandems - Faking Physics
- Tiki Tandems - Game Instance
- Tiki Tandems - Game Mode
- Tiki Tandems - Interactable Objects
- Tiki Tandems - Interactable Objects (Examples)
- Tiki Tandems - Introduction to Multiplayer
- Tiki Tandems - Replication and RPCs
- Tiki Tandems - Replicating the Spearman (Bonus)
- Tiki Tandems - Replicating the Bonkerman (Bonus)
- Tiki Tandems - Game State and Player State
- Tiki Tandems - Replicating World Objects
- Tiki Tandems - Introduction to Widgets
- Tiki Tandems - Scoreboard
- Tiki Tandems - Character HUDs
- Tiki Tandems - Main Menu
- Tiki Tandems - Stats and Data Tables
- Tiki Tandems - Game Settings
- Tiki Tandems - Hotkeys
- Tiki Tandems - Save Game
- Tiki Tandems - Refactoring
- Tiki Tandems - Character Selection
- Tiki Tandems - Level Streaming and Setup
- Tiki Tandems - EIK and Development Portal
- Tiki Tandems - Private and Public Lobbies
- Tiki Tandems - Server Travel
- Tiki Tandems - End Game
- Tiki Tandems - Win Screen
- Tiki Tandems - Build, Package and Test
- Tiki Tandems - Unlockable Characters
- Tiki Tandems - EOS Achievements
- Tiki Tandems - XP and Levels
- Tiki Tandems - Linking Stats
- Tiki Tandems - Profile Menu
- Tiki Tandems - Training Grounds
- Tiki Tandems - Quest System
- Tiki Tandems - Backend Fixes
- Tiki Tandems - Local Game / Split Screen
- Tiki Tandems - Finished Game and Publishing
- Portfolio Project 09 - Creating your first game