ACADEMY YEAR 04
Instructor
m3ds
Course Overview
ACADEMY YEAR 04
LEVEL: PROFICIENT
DURATION: 12 months
TOTAL CLASSES: over 650+ hours
CERTIFICATION: M3DS CERTIFICATION, AUTODESK INTERMEDIATE INTERNATIONAL CERTIFICATION, UNREAL ENGINE CREDENTIALS
Course Content
- What we need from you during the Academic Year 4
- CROP OUT
- Reintroduction to Blueprints
- Blueprint Hierarchy
- Game Instance
- Game Mode
- Player Character / Player Controller
- Enhanced Input
- Blueprint Function Libraries
- Blueprint Interfaces
- Soft References vs Hard Reference
- Inheritance
- Interactables
- Enums, Structs and Data Tables
- Pillars of Game Design
- Characters and AI
- VFX
- Widgets
- Save Game
- Closing Thoughts
- WORKSHOP
- TIKI TANDEMS
- Version control with GitHub
- Character Parent and Child Classes
- Enhanced Input Advanced
- Spawning and Possesing
- Combat Mechanics (Animations and Montages)
- Blueprint Interfaces
- Projectiles
- Aiming Target
- Damage
- Win Condition
- Faking Physics
- Game Instance
- Game Mode
- Interactables
- Introduction to Multiplayer
- Replication and RPCs
- Game State / Player State
- Replicating Interactables
- Widgets
- Scoreboard
- HUDs (Character HUDs)
- Main Menu Setup
- Character Stats (Structs and Data Tables)
- Game Settings
- Hotkey Remapping
- Save Game
- Refactoring
- Character Selection
- Arena Setup
- Level Streaming
- Epic Development Portal setup
- EOS
- Steamworks
- Advnaced Sessions
- Private and Public Lobbies
- Server Travel
- Win Screen
- Matchmaking
- Creating a Local Game
- Sequencers and Level Blueprints
- Training Grounds
- Quest System
- AI
- Polishing
- Unlockables
- Packaging
- Releasing your game on Steam and Epic