ACADEMY YEAR 03
Instructor
m3ds
Course Overview
FREELANCE COURSE FOR 3D ARTISTS
LEVEL: JUNIOR TO SENIOR
DURATION: 12 months
TOTAL CLASSES: over 650+ hours
CERTIFICATION: M3DS CERTIFICATION, AUTODESK INTERMEDIATE INTERNATIONAL CERTIFICATION, UNREAL ENGINE CREDENTIALS
Course Content
- What we need from you during the Academic Year 3
- Concept Art - Blockout
- Blockout - Primary forms
- Blockout - Accessories
- Body Scuplting - Blockout
- CHAPTER 02 - Marvelous Designer
- Introduction to Marvelous Designer
- Suit and Shirt - Marvelous Designer
- Creating a Dress - Marvelous Designer
- Creating Stitches - Marvelous Designer
- Creating Shirt and Pants - Marvelous Desgner
- Creating Accessories - Marvelous Designer
- Wraps and Straps (Seperate) - Marvelous Designer
- Wraps and Straps (Connected) - Marvelous Designer
- Advanced Stitching - Marvelous Designer
- Cape - Marvelous Designer
- Exporting - Marvelous Designer
- Retopologize Marvelous Meshes
- Importing - Clothes and Accessories
- ZModeler and Dynamics - Clothes and Accessories
- Detailing Seems - Clothes and Accessories
- Noise Plug - Clothes and Accessories
- Leather - Clothes and Accessories
- Sculpting Folds - Clothes and Accessories
- Creating Wraps in Zbrush - Clothes and Accessories
- Panel Loops - Clothes and Accessories
- Detailing Edges - Clothes and Accessories
- Folds Recaps - Clothes and Accessories
- Sculpting Skulls - Clothes and Accessories
- Curves - Clothes and Accessories
- Custom Curves - Clothes and Accessories
- Animal Skulls - Clothes and Accessories
- Sandals - Clothes and Accessories
- Fibermesh - Clothes and Accessories
- Secondary Anatomy - Details and Micro Details
- Custom Scars - Details and Micro Details
- Slime Bridge - Details and Micro Details
- Face Secondary Details - Details and Micro Details
- Face and Body - Details and Micro Details
- Creating Feathers - Game Ready
- Baking Feathers to Cards - Game Ready
- Feathers with Nanomesh - Game Ready
- Initial Sclupt - Weapon
- Cloth and Dynamics - Weapon
- Horns Details - Weapon
- Geometry - Game Ready Character
- Retopology - Game Ready Character
- Organic Retopology - Game Ready Character
- Cutting Geometry - Game Ready Character
- Combine High Polys
- Retopology Workflow
- Skull Retopology
- How NOT to Retopologize Ropes
- How TO Retopologize Ropes
- Test Bake Importance
- Arms and Legs Retopolgy
- Ideal Head / Face Topology
- Torso Retopology
- Final Clean-Up and UVs
- Weapon Retopology
- Baking the Character
- Xgen Workflow
- Fibermesh to Xgen
- Base Color
- Playing around with Opacity
- Adjusting Values
- Texturing the Accessories
- Texturing the Skin
- Adding Gore and Details
- Scars and Knife
- Texturing the Staff
- Texturing Details
- Subtle Details to add Realism
- Roughness
- Feathers and Subsurface Scattering
- Muddy Aftermath Material
- Rigging
- Skinning
- Chapter 10 - Rigging and Skinning
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Chapter 11 - Unreal Engine
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Intro
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01 - Dynamics
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02 - Retargeting
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03 - Polishing
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04 - Xgen to Groom
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05 - Setting up Materials
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05.1 - Extra Polishing
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06 - Creating an Environment
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06.1 - Animation Sequence
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07 - Rendering and Grading
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