Academy Year 1 – Finished
Instructor
m3ds
Course Overview
FREELANCE COURSE FOR 3D ARTISTS LEVEL: BEGINNER TO FREELANCER DURATION: Self Pace TOTAL CLASSES: over 450+ hours CERTIFICATION: AUTODESK INTERMEDIATE INTERNATIONAL CERTIFICATIONAdd Instructors
Course Content
- What we need from you durning the Academic Year
- Tetris - Introduction to Maya
- Rocket - Basic Shapes in Maya
- Datsun Car - Multi-cut and Mirror
- Potions - Extrude
- Headphones - Subdivision Modeling
- Workshop - Pc Setup
- Sketch Sculpting - Introduction to ZBrush
- Zootools Arnold - Rendering
- AmongUs - SubTools
- Droid Ball - Booleans and Knife Tools
- Stylized Axe - Autodesk Maya Modeling
- Stylized Axe - Detailing in ZBrush
- Deformers - Bridge
- Spongebob - Deformers and Knife Tools
- Workshop - Patrick
- BMO - Proper Topology
- Workshop - CyberTruck
- Octopus - Radial Symmetry and Lazy Mouse
- Retopology Basics - Using Quaddraw (Octopus)
- Hard Surface - ZRmesh, ZModeler and Polygroups
- Helmet - Blockout in ZBrush
- Helmet - Smoothing the Surface
- Simple UVs Minecraft - Cut and Sew Tools
- Dice - Introduction to Substance Painter
- Advanced UVs Barrel - Prop
- Baking - Fill Layer and Masking
- Workshop - Retopo
- Blockout 3D
- Blockout 2D - Female Anatomy
- Workshop - Blockout
- Turtle UVing - UDIMs
- Spiderbot - Generators and Alphas
- Curves - Tree
- Bullet Head - Advanced Generators
- Stylized Gun - Snap and Duplicate Tools
- Workshop - Gun
- Armor Pipeline
- Introduction to Marmoset
- Lights and Rendering - Marmoset
- Anisotropic Tool - Marmoset
- PORTFOLIO PROJECT 01 - PROP
- Anatomy Torso and Back - Male Anatomy
- Anatomy Arms and Legs - Sculpting
- Anatomy Hands - Sculpting
- Anatomy Feet - Sculpting
- Stylized Anatomy - Sculpting
- Workshop - Anatomy
- Jake
- Demo Soldier / Zunwrap
- Realistic Painting - Armor
- Workshop - UVs
- Introduction to Rigging 01 - Bones and Controls
- Introduction to Rigging 02 - Skinning and Weights
- Rigging Props - Game Ready
- NCloth
- Pirate Ship - Modeling in Maya
- Pirate Ships - Props and Cloth
- Skull (Anatomy)
- Realistic Face - Sculpting
- Realistic Face - Adding Details
- Stylized Materials - Jade Frog
- Stylized Prop - Hand Painting
- Stylized Asset - Handpainting
- Stylized Character - Hand Painting
- Stylized Foliage - Hand Painting
- Stylized Creature - Hand Painting
- Clothes
- Isometric Room Blockout - Setting up Cameras
- Isometric Room Modeling - Tavern
- Workshop - Isometric Scene
- Gathering References - Pureref
- PORTFOLIO PROJECT 02 - CHARACTER
- GDHT - Intro to Unreal Engine
- GDHT - Basics in Blueprints
- GDHT - Interactable Objects
- GDHT - Sequencers
- GDHT - Advanced Blueprints
- GDHT - Level Design
- GDHT - Packaging a Game
- Runner Game - Tiles System
- Runner Game - Character Movement
- Runner Game - World Building
- Runner Game - Custom Character
- PORTFOLIO PROJECT 03 - MINI GAME