Substance Designer
m3ds
Course Overview
Substance Designer is a powerful 3D material authoring and texture editing software developed by Allegorithmic, which is now a part of Adobe. It is widely used in the video game and entertainment industries for creating realistic and high-quality materials for 3D models.
The primary purpose of Substance Designer is to allow artists to create complex, procedural materials using a node-based graph system. Instead of relying solely on traditional texture painting, Substance Designer enables users to generate textures algorithmically by creating a network of nodes that define various aspects of a material, such as color, roughness, metallic properties, and more.
Key features of Substance Designer include:
Node-Based Graph Editor: Users design materials by creating and connecting nodes in a graph, where each node represents a specific function or operation, such as noise generation, blending, or filtering.
Procedural Texturing: Substance Designer excels in procedural texture creation, enabling artists to generate textures algorithmically rather than relying solely on hand-painted textures. This allows for greater scalability and flexibility.
Material Iteration: Artists can easily iterate on materials by adjusting parameters within the node graph, providing a non-destructive workflow that allows for quick experimentation and tweaking.
Substance Format: Materials created in Substance Designer are often saved in the Substance format (.sbsar), which is a versatile file format that can be used in various applications, such as game engines like Unity and Unreal Engine.
Substance Source Integration: Substance Source is a library of pre-made materials and substances that can be accessed directly within Substance Designer, providing a valuable resource for artists looking for high-quality materials.
Course Content
- What we need from you during the Designer Course
- Introduction to Substance Designer
- Nodes 01
- Nodes 02
- Nodes 03
- Nodes 04
- Nodes 05
- Nodes 06
- Nodes 07
- Custom Outputs And Reusing Graphs
- Tips Tricks Techniques 01
- Tips Tricks Techniques 02
- Decals and Alphas 01
- Decals and Alphas 02
- Rendering in Marmoset
- Stylized Wooden planks
- Realistic Wooden Parquet
- Lava Islands
- Sci-Fi Door
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Tiles
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Trim Sheets
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Concrete Bricks
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Ground Centerpiece
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Crest and Fabric
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Muddy Aftermath
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Using Designer materials in Unreal Engine