Ryan Wong’s Podcast with M3DS Academy – CEO of Glow Production
Ryan Wong the CEO of Glow Production accepted our podcast invitation and shared its most precious insights in the field. In the dynamic world of digital arts and game development, the evolution of cinematic storytelling has been nothing short of revolutionary. Recently, M3DS Academy hosted Ryan Wong, a visionary in-game cinematics, on our podcast. Joined by Stefan Mitrov, Joe Rubino, and Simon Zafirovski, the conversation delved deep into the transformative impact of real-time engines like Unreal Engine, the future of pre-visualization in game development, and the burgeoning opportunities for studios in Malaysia and beyond.
Real-Time Engines Redefining Creativity
Ryan Wong started the discussion with insights into how real-time engines, particularly Unreal Engine, have reshaped the landscape of game cinematics. Traditionally, artists would meticulously keyframe animations in software like Maya. However, with Unreal Engine’s capabilities, the process now integrates motion capture and real-time rendering, significantly reducing production time and enhancing creative flexibility.
“It saves so much time,” Ryan emphasized. “Now, what we preview as pre-visualization often becomes the final product. This convergence of pre-vis and final renderings was unheard of in the past.”
The Evolution from Traditional Workflows to Integrated Solutions
Reflecting on the shift from traditional workflows to more integrated solutions, Ryan highlighted the benefits of starting with Maya or Mobu for initial gray boxing and layout. This approach allows studios to refine their concepts before migrating to Unreal Engine for real-time rendering, thus maintaining a structured workflow while harnessing the power of real-time engines for final outputs.
Simon Zafirovski added, “With advancements in technology, there’s a movement towards consolidating tools. Many opt for a ‘one-stop-shop’ approach, integrating software like Blender to streamline processes and reduce dependency on multiple systems.”
Ryan Wong: Malaysia’s Rise in Game Cinematics
Ryan Wong, who heads Glow Productions in Malaysia, shared his aspirations for the studio’s future. “When we started Glow, our dream was to collaborate globally. Today, Malaysia boasts over 30 animation studios, a testament to the region’s rapid growth in cinematic storytelling,” he noted.
Joe Rubino chimed in, underscoring the potential for Malaysian studios to partner with AAA game developers. “Projects like Baldur’s Gate 3, with cinematics by Glow Productions, highlight Malaysia’s emergence as a hub for game art and storytelling.”
Celebrating Collaborative Creativity with Ryan Wong
The conversation also touched on the collaborative nature of game development and the importance of recognizing the contributions of all team members. Ryan emphasized the need to integrate diverse talents and foster a collaborative environment where creative ideas can flourish.
Ryan Wong’s View on Key Takeaways and Future Directions
As the podcast concluded, it was clear that the future of game cinematics lies in embracing real-time technologies and fostering global collaborations. With Malaysia poised to become a major player in the AAA game development scene, studios like Glow Productions are paving the way for innovative storytelling and artistic expression.
Now go forth armed with knowledge and creativity alike, browse our top-selling Game Development Academy Years Program, and make your passion your profession and art.
Watch the Ryan Wong Podcast on YouTube here:
Conclusion: Learn From The Expert
During a recent M3DS Academy podcast, we spoke with Ryan Wong about what’s next for storytelling through gameplay—and it looks bright indeed. Today’s real-time engines such as Unreal let designers work faster and achieve better effects than ever before. Want to get involved?
Hone your craft at M3DS Academy: Listen again to Wong’s interview; take advice onboard from industry figures like him. Or check out our 4-year game development academy program. We’ll equip you with everything you need to forge a career in this fast-moving field. There’s more. We have a section for courses if you want to learn only a specific course or masterclasses where you learn from industry experts worldwide.
Join forces with fellow students from all over the world; see how far teamwork can take you creatively—regardless of financial background (loans/grants may be available).
Remember: Wong was unknown not so long ago but by embracing digital technology and collaborating internationally he has become a success story; who’s to say you won’t be next? Malaysia looks set to become a key player within this area too which is good news if art design happens to be your thing because when lots of people start doing something somewhere it tends to get done well: very, very, nicely indeed! So if believe have what takes to leave an impression (as well enjoying yourself) in gaming come join us today at M3DS.