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Artistry Unleashed: Mastering Human Skin Painting Techniques for Lifelike Effects


👉Join this exciting face-painting class to learn the art of hand-painting human skin.

👉Follow step-by-step instructions to create stunning face designs using a variety of techniques and colors.

👉No generators, just pure creativity. 👉Perfect for beginners and enthusiasts alike.







- Workflow

  • In this class, we’ll be making realistic face paint using nothing but hand painting and minimal generators.

  • We’re also going to be working on a 3D-scanned head.

  • This means all of the details and pores on the skin have been perfectly scanned and turned into a 3D model.

  • Start by adding in your low poly inside of Substance Painter and afterward bake it with the high poly.

  • If your computer allows it, you can put the bake on 4k.

  • In the Texture Set Settings, we can change the size of our project when we’re working on our project any time we want.

  • So that the colors can be accurate on every software we’ll use for this model we need to change the Color Management type.

  • Go to Edit, Project Configuration, and change the Color Management to OpenColor ID then click on Ok.

  • Add a fill layer with only the color channel on, to disable everything but the channel you want to be active, hold down Alt and click only the channel you want.

  • Select a dark red and name your first layer “Base”.

  • This first and second layer will be the color of the muscles beneath our skin which makes our skin rosy.

  • Make a new fill layer, same as previously we only want to color channel active, pick out a lighter red, and add in a black mask and a Fill effect.

  • For the Fill effect choose the ambient occlusion map that was baked onto our model.

  • If you haven’t baked your model this map won’t appear when you search for it.

  • To see the color effects better on our model we can change the View from Material to Base Color.

  • You can do this manually or using the “C” shortcut to quickly change to the Base Color view.

  • On the same black mask add in the Level effect, invert the levels, and move the middle slider so that the color affects a good amount of the ambient occlusion map.

  • Our third fill layer is going to be the bones beneath the skin, or where there isn’t too much muscle covering up the bones.

  • This fill layer also needs to have just the color channel active like the last two.

  • Choose a nice yellow, add a black mask, and choose the Dirt 1 Brush.

  • Start adding in this color where the head has the most amount of bone beneath it.

  • These areas are the forehead and eyebrows, the nasal bone, the cheeks where the cheekbone is, and the chin.

  • We still want to add some yellow around the face despite there being more muscle covering the bone.

  • Doing this will give us a better result in the end.

  • You can work with symmetry or without.

  • Make a new fill layer with a blue color and just the color channel active.

  • The blue color is where the face is more hollow.

  • These areas are the eyes, cheeks, sides of the head, and around the chin and mouth.

  • With the same Dirt 1 brush start adding in the color on the face.

  • Add in a new fill layer with a deeper blue (only the color channel is on).

  • This color is added where there are bigger cavities on the face like beneath the eyes and directly on the mouth.

  • Now that we’re done adding in all the things beneath our skin we can group up all of the fill layers.

  • It’s time to color the skin.

  • Make a new fill layer (only with the color channel on), choose a skin color, and add a black mask.

  • The color of the skin can be changed any time you want if you’re not satisfied with how it looks.

  • With the same Dirt 1 brush start coloring the skin all over the head but make sure you leave some imperfections, we don’t want to completely hide the colors we’ve added at the start of the class.

  • Once the entire head has been covered, add a Blur Filter on the black mask and adjust the blur intensity.

  • Here is how our model looks so far if we hide the first group of layers we’ve made.

  • Without all of the added colors, the model looks plain and dead-like, while with the colors the face looks more natural and vibrant.

  • Make a new fill layer (only with the color channel on), choose the same type of red we used for the first layer, and add in a black mask.

  • This color is added around the areas where the face is most red, around the cheeks, on the tip of the nose, and lightly around the rest of the face.

  • Add a new fill layer (only with the color channel on), choose a darker yellow than we used previously, and add in a black mask.

  • Same as before this color needs to be added where there is more bone stretching the skin.

  • If the color is too intense we can always lower down the layer opacity.

  • Make a new fill layer (only with the color channel on), choose a deep purple and add in a black mask.

  • Add this color to the mouth and in the corners of the eyes.

  • Change into Base Color view to make it easier to see how much color you are applying.

  • Add a new fill layer (only with the color channel on), choose an orange color, and add a black mask.

  • Use the Dirt 3 brush this time to add the color all round the top part of the face.

  • Doing this will add more detail and make the face look more lively.

  • Use the Base Color view to see how much of the color you are applying.

  • Make a new fill layer (only with the color channel on), pick out a darker orange, almost a brown color and add a black mask.

  • Here we’re drawing out some freckles on the face, these can be added anywhere you want.

  • It can be only on the cheeks or all over the head.

  • After you are done applying the freckles lower down the layer opacity.

  • Add a new fill layer (only with the color channel on), choose a light pink color, and add a black mask.

  • We’re going to add some more rosiness to the face, applying the color around the cheeks, the tip of the nose, and the lips.

  • When we’ve added enough of this color, add in a Blur Filter to blur out the rough edges of our Dirt brush and lower the blur intensity.

  • We can also lower the layer opacity if the color is sticking out too much.

  • Make a new fill layer (only with the color channel on), choose a light blue color, and add a black mask.

  • We want to add this color where there would be hair growing on our model.

  • Because it is a guy the color would be applied around the lower part of the face, on the head, and the side of the head in front of the ears.

  • Once we are done adding in the color, add a Blur Filter on the black mask to smooth out the roughness of the brush, increasing the blur intensity slider.

  • We can also lower the layer opacity.

  • Add a new fill layer and this time we only want the roughness channel turned on.

  • Adjust the roughness around 0.4-0.5.

  • Now our model doesn’t look so shiny.

  • Make a new fill layer (only with the color channel on) above the light blue layer, choose a dark red color, and add a black mask.

  • On the black mask add a Fill effect and choose the curvature map inside the grayscale.

  • We can see that now the red color is affecting the outside of the pores, we want it to be inside instead.

  • To change this we will add in the Levels effect and click the Invert option.

  • After that adjust the level values to control how much the color will affect the pores.

  • Add a new fill layer (only with the color channel on) beneath the layer we added the curvature map, choose a similar type of red color, and add a black mask.

  • We’ll use the Crack brush and start drawing out where the veins would be most noticable on the face, those places are the cheeks and on the eyelids.

  • After we’re done change the layer type from normal to Overlay and lower down the layer opacity.

  • Between the curvature fill layer and the Crack fill layer make a new one (only with the color channel on), choose a deeper red color, add a black mask, and a Fill effect.

  • Search up the Marble Veins texture inside the library and drag and drop it inside of the Fill grayscale.

  • Adjust the Tiling in the Fill effect, change the layer type to Overlay and lower down the layer opacity.

  • Now that we’re done with the main skin textures we can group all the fill layers we’ve made except for the roughness layer.

  • Add a new fill layer (only with the color channel on), choose a darker purple, and add a black mask.

  • Using the Dirt 3 brush start adding some of the purple on the corners of the eye and below it.

  • We don’t need too much of it, just a finishing touch.

  • Make a new fill layer (only with the color channel on), and choose a creamy yellow.

  • Add a black mask to the layer and with the same brush draw out a line in the corner of the eye.

  • Add a Blur Filter on the black mask and adjust the Intensity.

  • Lower the layer opacity and group up the new layers.

  • Make a new fill layer (only with the color channel on), choose a magenta color, and add a black mask.

  • Add the color on the lips as a Base.

  • Make another fill layer (only with the color channel on), choose a darker red, and add a black mask.

  • Add the color to the inside of the mouth.

  • The last layer we want to make for the mouth will be a very light pink color.

  • Add a couple of vertical stripes down the mouth and then add a Blur Filter onto the black mask of the layer.

  • Adjust the Blru intensity and lower the layer opacity.

  • Group up the layers we’ve made for the mouth.

  • End Result.

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