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Beginners GUIDE in ZBrush

In this ZBrush Tutorial, we cover all the necessary tools you need to know in order to get started with ZBrush.

Welcome to the first tutorial of ZBrush! In this introductory lesson, we will explore the basic setup and tools of ZBrush, a 3D modeling software. Learn about the viewport, menus, brushes, and essential techniques for creating 3D objects. Follow along as we sculpt a character's head and neck, using brushes like Move, Clay Buildup, Standard, and more.




Watch the YouTube Video here CLICK ME



  • This is how the User Interface is going to look every time you open up Zbrush.



  • Just like in Maya, Zbrush also has a Gizmo tool that allows you to change the form of the object and move it around the 3D space.



  • The Lightbox will display the content inside your Zbrush file by categories: Documents, Tool, Brushes, Material, Alphas, Textures, ZScript, and Other.



  • In the Materials is where you can find all the preset materials ZBrush has to offer.



  • By pressing B on your keyboard you will open up the Brush Menu. Here you can choose different brushes to help you create your 3D model.

  • Some brushes have unique options from adding facial features to small buttons.



  • When you make a new Zbrush project the viewport is going to have thick borders around it.

  • To remove these borders you need to go inside of Document, select the Double option, and adjust the Range to remove the black background.

  • Once we’ve made our workspace, we can pick any object from the SimpleBrush in our Tool tab then click and drag it into our scene. We still can’t change our object unless we click the Edit button.

  • If we don’t click the Make PoluMesh3D button in our Tool tab it won’t allow us to use any brushes on our object.



  • it’s a shortcut to undo mistakes

  • it’s a shortcut to redo mistakes

  • Holding down the S key and dragging with right-click changes the size of the Brush

- The face on the upper right corner shows you which direction the camera is facing: front, back, side, under, above, and 3/4th views.









  • By pressing X on your keyboard you can turn the symmetry on and off. It will allow you to make changes on both sides of the model.

  • In the video, the instructor teaches you the basic brushes inside of Zbrush and how to use them. The Move brush (BMV) stretches the shape when you drag on it. You can also move and deform the object to create a new shape.

  • The Clay Build Up brush (BCB) adds more clay to your object. By pressing down Alt while using the Clay Build-Up Brush it will start to remove the clay.

  • The DamStandard Brush (BDS) makes sharp strokes that make clean lines on the model.

  • The Smooth Brush can be activated by holding down the Shift key and making brush strokes as usual.

  • To smooth out your model and at the same time add more topology, the instructor explains how to use the DynaMesh tool inside of Zbrush.

  • The Masking Tool is activated by holding down the Ctrl key while you work. Anything that is masked won’t be affected by changes you make to your model while the unmasked parts are affected.

  • You can swap the masking by holding down the Ctrl key and Left Clicking on the side in the workspace.



Watch the YouTube Video here CLICK ME



📍If you want to learn more about ZBRUSH, check out our Self Pace Programs📍





Advanced knowledge is NOT REQUIRED and the event is FREE.


💻 WHERE? - online and live at the M3DS Academy of Visual Arts.


WHEN? - you choose a day, from June 15 to July 6, 2023 The final award ceremony will be held on July 7, 2023.


💡WHY? - Each participant receives a free course in the Unreal Engine Program - Each participant receives an international certificate of participation. - Each participant receives a discount for enrollment in the M3DS Academy.









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