This tutorial explores the Zoo Tools Pro Plugin and its benefits in speeding up our workflow with assets, libraries, scripts, and managers.
We cover topics such as importing assets, using light presets, managing cameras, and rendering in Maya using the Arnold Renderer.
This class is about the Zoo Tools Pro Plugin, which helps speed up workflow and provides assets, libraries, scripts, and managers that you can use inside of your projects.
The plugin includes various assets like statues and scenes like Crock Creek for rendering and practicing animation.
- Adding Assets
To add an asset, click on the desired asset in the asset browser and double-click to add it to the scene.
- Adding Light Presets
The plugin also includes a light preset panel to quickly add lights to the scene and a camera manager to add and manage cameras.
- Camera Manager
To access the Camera Manager, go to the Zoo Tools Pro menu in the Maya menu bar.
In the Zoo Tools Pro menu, find and click on the "Camera Tools" option. This will open the Camera Tools panel. Within the Camera Tools panel, locate and click on the "Camera Manager" button. This will open the Camera Manager window.
In the Camera Manager window, you will see a list of cameras in your scene.
By default, Maya comes with a perspective camera.
To add a new camera, click on the "Duplicate Current" button.
This will create a duplicate of the current active camera.
You can rename the new camera by double-clicking on its name in the Camera Manager and typing a new name.
To set the resolution for the camera, click on the camera's name in the Camera Manager to select it. Then, in the "Resolution" section of the Camera Manager, you can set the desired resolution for the camera. You can manually enter values or choose from predefined presets like 2K or 4K.
Adjusting the focal length: The focal length determines the field of view and zoom level of the camera. You can adjust the focal length by entering a value in the "Focal Length" field. Higher values result in a more zoomed-in view, while lower values provide a wider field of view.
Optionally, you can also adjust other camera settings like clipping, near and far planes, display resolution gate, and match resolution gate by exploring the options in the Camera Manager window.
Once you have set up your desired camera settings, you can close the Camera Manager window.
To switch to a different camera for viewing or rendering, select the desired camera from the Camera Manager. You can do this by clicking on the camera's name in the Camera Manager or by selecting the camera in the Maya viewport.
- Rendering with Arnold
Rendering is done using the Arnold Renderer, which can be accessed through the render settings.
Render settings allow you to choose the image format, color space, resolution, and other settings.
Rendering can be done with CPU or GPU, with GPU rendering being faster but potentially noisier.
Adjusting the number of samples helps improve the quality of the final render.
Once the render is complete, the final image can be saved.
In the next chapter, the plugin is used to assign materials to objects, such as headphones, using shader presets.
AND THIS IS THE FINAL RENDER
Advanced knowledge is NOT REQUIRED and the event is FREE.
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⏰ WHEN? - you choose a day, from June 15 to July 6, 2023 The final award ceremony will be held on July 7, 2023.
💡WHY? - Each participant receives a free course in the Unreal Engine Program - Each participant receives an international certificate of participation. - Each participant receives a discount for enrollment in the M3DS Academy.
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