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How to make easy Headphones in Autodesk Maya


Learn subdivision modeling techniques to create detailed 3D models inside Autodesk Maya.

Smooth out geometries without adding geometry by dividing faces. Start with a low-poly cylinder to create an outer ear shape using bevel and extrusion. Make ear muffs from a torus, adjusting edges and merging them. Create buttons using a cylinder, beveling edges, and mirroring for symmetry. Design a head holder connector with a cylinder, adjusting vertices and using bevel or deleting faces. Ensure symmetry by mirroring top parts using a bounding box or duplication. Group objects, and add a name, and color for a vibrant model. Improve your 3D modeling skills with this tutorial!

Watch the YouTube Video here CLICK ME


After we create a Project and layout the reference images are important to make sure we are modeling every side of the rocket correctly.




  • Before we start modeling we want to lower the subdivisions on our cylinder to do that in the Channel Box there is an option called Inputs.

  • In the polyCylinder1 tab we can change the amount of subdivisions of the object just like we did in the previous class, Maya 04 Potions.



  • This tutorial is all about modeling in Subdivision View which can be turned on by clicking the 3 keys on your keyboard.

  • Subdivision modeling is a technique in Maya that helps artists create detailed 3D models.

  • It starts with a simple model made of fewer polygons, which makes it easier to work with.

  • Then, by dividing and smoothing the model, artists can gradually add more detail and refine its shape.

  • They can make changes without destroying the original model, which gives them more flexibility and freedom to experiment. It's a way to create complex and realistic models by building up a basic structure.

  • We’ll start off with making the plastic part of the headphones out of the cylinder we just created and add on from there.

  • Using the references we’ll place the cylinder in the correct position and start manipulating its shape while being in Subdivision View.



  • The smooth tool in Autodesk Maya makes models look smoother and rounder. It takes the existing shape and makes it softer by averaging nearby points.

  • You can control how much smoothing you want.

  • The tool is reversible, so you can always go back to the original shape if needed.

  • It helps make models look more polished and realistic.


  • We don’t want to have harsh edges on our model and one way to fix that is by using the Bevel tool by Left Shift + Right Clicking on the selected edges and selecting the Bevel option.

  • The Bevel can be further adjusted through the small square window that will appear on our screen.

  • After we’re done making the shape of the plastic we can delete the inner faces to create a hole.

  • The hole will be filled with a new shape, a Torus which will change up the subdivisions to make it more low-poly.

  • Now that we’ve placed down our shape for the earmuffs we can go ahead and use either the faces or vertices to get the correct shape.


  • Now that everything is in place we need to cover the hole inside of our earmuffs.

  • To do that we’ll delete some face loops on the inside of the Torus and use the Extrude Tool to extrude the edges in the center and collapse them.

  • When we reach the Extrude near the center by holding Left Shift + Right Clicking, we’ll choose the Merge/Collapse Edges - To center


  • To make the rest of the headphones we’ll be using the Torus and cylinder.

  • Once one side is done we can mirror it to the other side to save us the time and effort to repeat the steps a second time.



  • The Lattice Deformer in Maya is a tool that allows you to manipulate and deform the shape of an object by using a lattice grid.

  • The lattice grid acts like a cage around the object, and by moving and adjusting the lattice points, you can change the overall shape of the object within the lattice boundaries.

  • It is a simple and effective way to modify the shape of an object without directly manipulating its vertices, edges, or faces.






  • We’ll use this tool to help us place the headphones on our character and bend it to fit their head without having to model the headphones all over again.





Watch the YouTube Video here CLICK ME


📍If you want to learn more about Maya, check out our Self Pace Programs📍






Advanced knowledge is NOT REQUIRED and the event is FREE.


💻 WHERE? - online and live at the M3DS Academy of Visual Arts.


WHEN? - you choose a day, from June 15 to July 6, 2023 The final award ceremony will be held on July 7, 2023.


💡WHY? - Each participant receives a free course in the Unreal Engine Program - Each participant receives an international certificate of participation. - Each participant receives a discount for enrollment in the M3DS Academy.





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