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I am a 3D Environment Artist with 1 year of experience in the game industry.


🔵I am a 3D Environment Artist with 1 year of experience in the game industry.

I am passionate about creating immersive and visually stunning environments that transport players into new worlds. I have a strong understanding of industry-standard 3D modeling software such as Maya, 3ds Max, ZBrush, and Blender, as well as experience with texturing and lighting to bring environments to life.

🔵Throughout my career, I have worked on a variety of projects, and I enjoy collaborating with teams of designers, artists, and developers to create cohesive and engaging game experiences.

🔵In addition to my technical skills, I have a strong eye for composition, color theory, and visual storytelling, which allows me to create environments that are not only beautiful but also functional and intuitive for gameplay.




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  • Environment Art

- Green Zone (3d Environment for the Unpublished project)

I chose to create a 3D environment art for a third-person shooter game set in a cyberpunk-style world.

The project was inspired by my love for cyberpunk aesthetics and the challenge of creating a visually stunning environment that captures the grittiness and complexity of the genre. I wanted to showcase my skills in creating immersive and detailed environments that can transport players into a different world.

The process began with extensive research, gathering reference images, and studying cyberpunk architecture, lighting, and materials. I had a series of concept art and sketches to develop the look and feel of the environment. Once the concept was finalized, I began building the 3D models using Maya and 3ds Max, carefully crafting each element with attention to detail.


To achieve the cyberpunk-style look, I utilized a variety of textures and materials, including concrete, metal, and glass, combined with the creative use of neon lighting and holographic displays. I made sure to pay attention to the composition and placement of environmental assets, such as streetlights and trash cans, to create a cohesive and realistic atmosphere.

After the assets were completed, I brought the scene into the game engine to test different lighting and composition setups. I experimented with different camera angles and perspectives to create a dynamic and engaging environment for players to explore.

The final result is a detailed, immersive, and visually stunning environment that captures the essence of a cyberpunk-style world. The project allowed me to showcase my skills as a 3D Environment Artist, demonstrating my ability to create assets that are both functional and aesthetically pleasing while staying true to the game's overall vision.

I'm proud to have this project as part of my ArtStation portfolio, and I look forward to creating more challenging and engaging environments in the future.

Software Used: Unreal Engine 3DS Max Maya Blender




- Red Zone (Environment Art for the Unpublished project)

I created a 3D environment art for a third-person shooter game set in a cyberpunk-style cityscape. The project aimed to showcase my ability to create immersive and visually stunning environments that transport players to a futuristic world.

The environment I created features a range of assets, including cyberpunk-style buildings, streetlights, vending machines, and trash cans. Each asset is highly detailed and has a range of materials and textures to give the environment a cohesive and realistic feel. I paid careful attention to lighting, using neon and holographic displays to create a unique atmosphere that captures the essence of a cyberpunk city.

The project began with a thorough research phase, where I studied various cyberpunk-inspired designs, images, and films to gain inspiration and develop a visual language for the project. I had several concept art sketches from our concept artists, which explored various design options and made creative decisions about how to best represent the futuristic cityscape.


Once I had a clear vision of the environment, I moved on to the 3D modeling phase. I used industry-standard software such as Maya and 3ds Max to create the assets, focusing on intricate details and realistic textures that would bring the environment to life.

Next, I focused on integrating the assets into a game engine, experimenting with different lighting setups and camera angles to create a cinematic experience for the player. Throughout the project, I maintained a strong emphasis on design consistency and continuity, ensuring that every asset complemented the overall vision for the game environment.

Overall, my portfolio project showcases my ability to create immersive and visually compelling environments that capture the essence of a cyberpunk-style third-person shooter game. It highlights my technical skill, attention to detail, and my ability to collaborate with other members of the game development team to create cohesive and engaging game experiences.

Software Used: Unreal Engine 3DS Max Maya Blender




- Blue Zone (3d Environment for the Unpublished project)

My goal for this project was to create an immersive and visually stunning environment that would transport the player to a gritty, futuristic cityscape. I created detailed 3D models of buildings, environmental assets, and other elements that would populate the scene.

For the buildings, I used a combination of traditional modeling techniques and procedural texturing to achieve a realistic and detailed appearance. I paid close attention to the materials used, such as concrete, metal, and glass, to ensure that they accurately reflected the cyberpunk style. I also incorporated neon lighting and holographic displays, which are common in cyberpunk-inspired environments.

To further enhance the atmosphere, I added various environmental elements such as props and streetlights, all with a cyberpunk twist. I also made sure to pay close attention to the composition of the scene, using my knowledge of color theory and lighting to create a cohesive and engaging environment.

Once I had completed the various 3D assets, I imported them into a game engine to create an interactive environment. This allowed me to test different lighting and composition setups to create different moods and experiences for the player.

Overall, this project allowed me to showcase my skills as a 3D Environment Artist and my passion for creating immersive and visually appealing game environments. I am excited to continue to explore and develop my skills in this area and create more stunning environments for future games.

Software Used: Unreal Engine 3DS Max Maya Blender



- Curious House For my Artstation portfolio project, I decided to challenge myself and create a fantasy surrealistic 3D model of a house for a game environment. I wanted to create an environment that would transport the player to a magical and surreal world, inspired by the works of artists like Salvador Dali and M.C. Escher.

My approach to this project was to use a combination of traditional 3D modeling techniques and surrealistic elements to create a unique and immersive environment. I started by sketching out the general layout of the house. From there, I began to flesh out the individual elements of the house, such as walls, windows, doors, and stairs, using 3Ds max.

Once I had established the basic structure of the house, I began to add surrealistic elements to the environment. I incorporated elements like eyes, spiders, and plants, which added an otherworldly quality to the environment. I also made sure to pay close attention to the textures and materials used throughout the environment.


To further enhance the atmosphere of the environment, I played around with lighting and color to create different moods and experiences for the player. I also incorporated particle effects, such as fog and floating objects, to add to the surrealistic feel of the environment.

Once I had completed the environment, I imported it into a game engine to create an interactive environment. This allowed me to test different lighting and composition setups and make any necessary adjustments.

Overall, this project allowed me to challenge myself creatively and demonstrate my skills as a 3D Environment Artist. It allowed me to push the boundaries of what is possible in a game environment and create a truly unique and immersive experience for the player. I am excited to continue exploring surrealistic environments in future projects and further develop my skills in this area.



- Сastle

Castle model made from concept art from Pinterest, modeled in 3ds max and Maya, uploaded to Unity.


  • 3D Models/ Hard Surface

- Massage chair

Graduation work on the topic of Massage chair



- Apparatus for cleaning ponds

Educational undergraduate project on the topic of robotics


Software Used: 3DS Maxs Corona Renderer




- Bottles




- Tableware




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Subscribe to our newsletter below and win a free course for Unreal Engine 5 ( create your first game)

Find more about Alina here CLICK ME

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