Joe Rubino has been a pioneer in videogame cinematics throughout the last decade. He's been an impactor on blockbuster games from Rockstar, Ubisoft and Xbox's Turn 10 Studios.
He focuses on creating deeper connections to players through immersive storytelling and bleeding-edge cinematic innovation, snapping players to content like never before. "Growing up in NY I was surrounded by epic people and environments, so naturally great stories were waiting to be discovered," says Rubino.
"It molded me as a young filmmaker and gamer, merging my two passions. Whether I am on the motion capture stage directing a performance, or camera team, or in the studio deep in development."
At M3Conference Joe Rubino will talk about how he became a storyteller which will include stories, scenes and processes from Max Payne 3, Grand Theft Auto V, Red Dead Redemption 2, Assassin's Creed Odyssey and more.
He will share his experience and will discuss the current state of storytelling in games.
In his discussion, he will include the thematics about "The future of the industry and the technology we will need to connect to the future gamer"
"I never stop my commitment to the audience and never forget why I got into games in the first place. Now I look to define the future of cinematics and storytelling for the next Golden Age of Gaming", he says.