In this tutorial, the focus is on exploring Unreal Engine 5's landscape and foliage modes. The instructor starts by guiding viewers through the process of creating a landscape project in Unreal Engine 5, emphasizing the importance of defining the landscape's size and components.
They introduce various tools and brushes within the landscape mode, explaining their functions, including sculpting, smoothing, flattening, and creating ramps.
The tutorial also briefly covers the use of erosion, hydro, and noise brushes to add natural details to the landscape.
Additionally, the tutorial demonstrates how to import a height map to create a detailed terrain and how to adjust its scale for different effects.
In Unreal Engine you can build your own Landscapes with the provided brushes and tools.
To access these tools, change from Selection Mode to Landscape Mode by using the shortcut Shift + 2.
In the Sculpt tools, there are many different brushes that come with their own settings to control their size, strength, and shape.
To show off the tool better, make a new layout by opening the Window tab, open the Load Layout, and click the Default Editor Layout.
Make a new layer by using the Ctrl + N shortcut and select the Basic level.
To select the floor, change back to Selection Mode by using Shift + 1, click on it, and delete it by using the Delete key.
Back in the Landscape Mode tools, in the Manage tools, there are options to create a new landscape floor.
The size of the map depends on which values you input in the Sections, the number of components, and the resolution.
For now, we’ll be using a 4k map with 2x2 sections and a 16x16 number of components.
Once the values are imputed, click the Create button and wait for the floor to load.
Now to go over the different Sculpt brushes in the Landscape tools.
The Sculpt brush makes bumps on the ground to form hills and mountains.
The Smooth brush smooths out the tops of the bumps.
The Flatten brush flattens the surface the brush is on, if you use the flatten brush next to the mountain, it will try to flatten the mountain completely.
If the brush is used on top of the mountain, it will flatten down the tip of the mountain till it’s flat.
With the Ramp brush, select a beginning and an end, and click on the Add Ramp button.
With the Tool Settings inside the ramp brush, you can control the width and side fall of the ramp.
The Erosion brush adds bumps to the landscape.
The Hydro brush adds water wear to the surface of the landscape.
The Noise brush adds more intense bumps on the surface.
We can create a landscape using an alpha mask.
Delete the ground, and go back inside the Landscape Mode.
This time we’ll use the Import from File options to create the ground.
In the Heightmap File insert the map by clicking the 3 dots on the side.
In the Heightmap Resolution, we can see the size of the imported map.
We need to set the Overall Resolution a couple of values below so the height map fits better on the landscape.
Since the map size is 4096x4096, set the Overall Resolution to 4065x4065, and then click on the Import button.
Wait for the landscape to load.
If the fog is in the way, select it from the outliner, and either delete it or lower it down.
If we change the scale settings inside the Details options on the landscape, the mountains themselves are also going to change depending on how the mountains are scaled.