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Learn Character Posing in Autodesk Maya

Learn how to pose characters using pre-rigged models in Maya.

This Maya class covers rig controls, character manipulation, and creating dynamic poses.

Join our class as we delve into the art of character posing using pre-rigged models.

Discover the secrets of manipulating rig controls to breathe life into your characters

- Workflow

  • Switch to the ZooToolsPro tools and open the Scene Browser.

  • Double-click on the crocodile rig to Import it into the workspace.

  • There are 3 layers for each part of the model, one for the geo which is for the mesh, one for the control rigs, and another for the rig proxies.

  • This is so you can hide any of these elements at any time if they get in the way.

  • There are many controls on the model that let you pose the character easily in any pose as well as making the process smoother.

  • There are controls on the leg, toes, entire torso, arms, fingers, head, jaw, tongue, face and belt.

  • If you pose a character with a rig and want to re-do the entire pose, select the entire rig, select all of the Translate Axis on the right side of the workspace inside the Channel box, and write 0.

  • Doing this will reset all the movements on the joints back to the beginning.

  • For this tutorial, we will pose the character in a flex pose.

  • Have the reference image on the side to look at while posing the character.

  • Start posing the torso and arms first.

  • In this pose, the torso and arms are the ones that are going to be the most noticeable and will immediately capture the eye of the viewer in those specific parts.

  • Slowly work your way up the torso controls.

  • After the torso is in position, move onto the arms.

  • If the torso needs to be adjusted more, you can do so at any time.

  • Even though the reference image doesn’t include a tail, we need to pose that as well.

  • Don’t forget to move and pose the character’s shoulders.

  • You can lower down the entire body slightly so that the legs will fit the pose on the reference.

  • In the image we can see the person slightly bending their knees, therefore the body needs to be lower so we can bend the knees.

  • Rotate the ankle of one of the feet, then rotate the toes forward to support the kneel.

  • After the legs have been posed, the last thing we need to do is move the fingers in place.

  • Select all of the finger controls and rotate them together.

  • After that, fix their position if they are clipping into each other.

  • End Result.

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