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LowPoly Potions in Autodesk Maya

Let's learn how to make Potions in Autodesk Maya

In this Maya tutorial, the instructor will demonstrate creating a low-poly potion. The tutorial begins with creating a new Maya scene and project named "Potion." Like in previous tutorials, you will use image planes to add the reference images provided to you to create the different potion bottles.

You’ll learn how to remove an object's sides and edges using the Channel Box.

To create the intricate details of the potions, the instructor explains how to add additional edges and loops to the cylinder using the multi-cut tool. They will also demonstrate different selection techniques for selecting vertices and edges, including double-clicking, shift-clicking, and dragging to select multiple elements.

Additionally, the instructor provides tips and shortcuts throughout the tutorial, such as using X-ray mode for easier reference viewing, selecting loops of elements, scaling objects uniformly, and utilizing different mirroring options.

Overall, the video covers the process of creating a low-poly potion in Maya, including customizing shapes, manipulating objects, and utilizing various tools and techniques.

Watch the YouTube Video here CLICK ME

Check out our previous Blogs to see what we need to do before we start

After we create a Project and layout the reference images are important to make sure we are modeling every side of the rocket correctly.

  • In the Channel Box, there is an option called Inputs.

  • In the polyCylinder1 tab, we can change the number of subdivisions of the object.

  • After we set our subdivisions we can start working on our Potion bottle.

  • Using the MultiCut Tool we’ll make cuts on the cylinder that will allow us to manipulate the shape and slowly turn the cylinder into the shape of the Potion Bottle.

  • When we get the shape of the bottle we can use the multi-cut tool to create edges for the wraps.

  • After we make the cuts we can select the faces inside of the edges.

  • Once we select our faces we can Duplicate them, making them into a separate object inside of our project.

  • The edges that we made on the bottle are still going to be there after duplicating the faces.

  • We don’t want our model to have a messy topology or extra topology that isn’t needed.

  • To delete the edge loops simply select them by double clicking on them in edge mode and Left Shit + Right Mouse clicking them and select Delete Edges.

  • This way the edges will be fully deleted and won't split up our topology.

  • Since our straps are only wrapping around one side of the bottle, we can use the Mirror tool to mirror them to be on the other side of the bottle as well.

  • By Left Shit + Right Mouse clicking on the strap we can choose the Mirror Option.

  • The Mirror-ed part won’t be perfect, that is because we still need to adjust it in the Mirror Settings in the small box on the side.

  • We will adjust the Axis Position to be on Object.

  • And set the Axis to Z.

  • By making these changes in the Mirror settings, our strap should mirror properly on the other side.

  • Now that everything is mirrored, we can go ahead and Extrude the faces by Left Shit + Right.

  • Mouse clicking on the strap and choosing the Extrude Option.

  • When we select the Extrude Option a new smaller window will pop up on the side that we can use to change the thickness of our strap by sliding the Thickness value.

  • We can also change the speed at which the thickness changes by clicking on the small blue circle on the side and adjusting the speed.

  • We will repeat the same steps on the other strap as well.

  • If we want a part of an object to be its own separate thing, we can select its faces and Left Shit + Right Mouse clicking on them and selecting the Extract Faces.

  • Now we can have the bottle cap be its own object inside of our project.

  • Once we are done with everything we will add materials and color to our bottle.

  • Something doesn’t have to be its own separate object for us to add a different material to it.

  • We can simply select the faces on the part we want to use a different material and like normally assign it its own material.

  • If you want to make the edges more smooth on the potion you can select those edges and Beveling them by Left Shit + Right Mouse clicking.

  • Once you select the Bevel Edge Option a smaller window will appear on the viewport. Here we can add more segments/edges and increase the fraction/distance of the beveled edges.

  • If you want to make the edges softer without beveling the edges, you can use the Soften/Harden Edge option by Left Shit + Right Mouse clicking.

  • The edges that have been softened will appear smoother on the model.

Watch the YouTube Video here CLICK ME

⚫️If you want to learn more about Maya, check out our Self Pace Programs⚫️

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