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Master the Art of Stylized Materials: From Wood to Wow!



🟩 Learn how to create stylized materials in this class, starting with stylized wood and progressing to stylized rock, metal, and glowing stone.


🟩 Follow step-by-step instructions to add fills, generators, masks, filters, and textures to achieve desired effects.


🟩 Organize and customize the materials to your liking.




Watch the YouTube Video here CLICK ME


- Workflow

  • In today’s class, we’ll be using the JadeToad sample from substance painter to make our stylized materials.

  • To import the sample go into File and click Open Samples, from there select the JadeToad Substance File.

  • We’ll delete all the layers and reset our Display settings.

  • We’re going to turn off the Shadows and pick the Studio 02 Environment Map.

  • After that, we’re going to turn off Post Effects as well as Anti-Aliasing and Subsurface Scattering.

  • Now we can see the raw colors without any effects on them to get a clear view of how things are going to turn out.


- Stylized Wood

  • We’ll start off by making a Fill Layer with a brown color and increasing the roughness all the way up to one.

  • You can also disable any other channel you are not using.

  • This will be our Base color layer and we won’t add anything to it.

  • The next Fill Layer is going to be a more saturated color that we used for the base and slightly lighter.

  • It will also only have the color channel turned on.

  • On top, we’ll add a black mask and a generator.

  • For the generator, we’ll select the mask editor.

  • Inside there are many adjustments you can make to get the desired effect.

  • The third fill layer is going to be a brighter brown color that also has only a color channel.

  • We’ll add a black mask and the same mask editor generator we used for the previous layer.

  • Next up we’ll add some more shadows onto our model by making a new fill layer with only a color channel, adding a black mask on top and a generator.

  • On the generator, we’ll add the Ambient Occlusion.

  • Inside the generator don’t forget to set the Inverse to True.

  • Above the fill layer, we’ll make a new one choosing a darker brown color with only the color channel turned on, and add a fill layer with a dirt generator.

  • Next up is making the stripes of the wood.

  • Make a new fill layer with only the color channel on and add a black mask with a Fill.

  • In the grayscale type in Spots and choose the Grunge Spots texture.

  • Change the Projection to a Tri-planar projection.

  • To turn the spots into stripes we can add a filter on the same fill layer and blur them at an angle.

  • We’ll be using the Blur Directional Filter and adjusting the settings to get our desired effect.

  • We can see that there aren’t enough stripes, to fix that we can go back into the Fill and change the tiling of the spots.

  • Once we are satisfied we can finally change the base color to something more appropriate.

  • Above the Base Color Fill Layer we made at the beginning we’ll make a new one, the base color is going to be a very light brown.

  • On the layer, we’ll add a black mask and a generator with the 3D Linear Gradient.

  • There will be two sliders you can adjust to get a nice bright gradient coming from above the JadeToad.

  • If the color is too bright you can lower down the layer opacity.

  • The last thing we’re going to add is a Baked Light filter on top.

  • This will make our texture look semi-rendered. We’ll make a new fill layer above all the layers with only the color channel turned on and directly on the layer, we’ll add a filter.

  • In the Filters, we’ll search for Baked Light and select Stylized Baked Light.

  • To fix up the layer we need to change the layer type from normal to Soft Light.

  • After we are done we can group up all the layers and name it Stylized Wood.


- Stylized Rock

  • We can hide our previous group and make a new fill layer for our next texture.

  • The first fill layer is always going to be the base color of the texture.

  • It will only have the color and roughness channel on and the roughness is going to be increased all the way up to 1.

  • Just like before with the wood we’ll add a fill layer with just the color channel and choose a lighter color than the first, adding a black mask and a masked editor generator.

  • In between the new layers will make another fill layer (with only the color channel on) with an even brighter color. We’ll be adding a black mask and a 3D Gradient generator.

  • The next fill layer is going to be on top of all the existing ones with only the color channel on. We’ll add a black mask and a Mask Editor Generator. This time the invert will be set to True.

  • We’ll also change the Layer from Normal to Overlay.

  • The instructor starts off with a red color but then switches it to blue.

  • We’ll add another fill layer with a black mask and a dirt generator.

  • The instructor starts with a red color but then switches to a darker blue.

  • Make a new fill layer with only the color channel on and on top of the layer add a filter with the Stylized Baked light.

  • At the end switch the layer from Normal to Soft Light and lower down the layer opacity.

  • On top of this layer, we’ll add a fill layer with only the height turned on.

  • The instructor also has the color channel on but it isn’t needed and it will be turned off at the end.

  • In this layer, we’ll add a stone texture to our height channel.

  • To make it less intense we’ll adjust the Balance value and afterwards add a Height Adjuster on the layer through the Filter.

  • When you’re done group up the layers and name it Stylized Rock.


- Stylized Steel

  • The next material is going to be Stylized Steel.

  • Make a new fill layer with a steel color.

  • We don’t want our metal to be extremely shiny so we’ll adjust the roughness and metallic values inside the layer.

  • Make a second fill layer with a lighter color used than before. We’ll also change the values on the channels here as well.

  • On the same layer, we’ll add a black mask and a Mask Editor generator.

  • The last fill layer we’ll add is going to be a dark blue color with adjusted channel values.

  • On the same layer, we’ll add a black mask and a dirt generator.

  • After we’re done group up the layers and name the group Stylized Steel.


- Stylized Glowstone

  • We’ll start with a Fill layer with only the color and roughness channel turned on.

  • In the roughness channel, we’ll be adding a texture map to get an interesting effect.

  • On the next layer, we’ll only have the Emissive channel on.

  • To Enable the emissive channel we need to go into texture set settings, click on the plus next to the Channels, and add in the Emissive.

  • Now all your layers should have the Emissive channel.

  • On the same layer, we’ll add a black mask with a Mask Editor generator.

  • In the Display settings, we can turn on the Active Post effects so we can see the emissive channel properly.

  • In the Shader Settings, we can control the Emissive Intensity.

  • After we are done group the layers and name the group Stylized Glowstone.














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