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Pirate Ship Modeling in Autodesk Maya - Tutorial by M3DS Academy


🔴Learn how to create a detailed pirate ship model in Autodesk Maya with this informative tutorial.


🔴Master 3D modeling techniques, design authentic ship features, and refine your skills.

🔴Learn to add more detail, objects, and create a realistic scene.


🔴Watch as the instructor builds stairs, barrels, cannons, ropes, sails, and more, guiding you through the process step-by-step.





- Workflow

  • In today’s class, we’ll be making a pirate ship starting off with a cylinder.

  • Scale it to a bigger size and rotate it 90 degrees.

  • Delete half of the cylinder as well as the side faces.

  • Bridge the edges together on the sides, add a multi-cut in the middle, and close off the small hole at the bottom.

  • Add 3 more multi-cuts on the side of the ship.

  • Select the vertical edges and move them outwards, using the rotate tool to rotate them at an angle.

  • Bevel the side edges.

  • Grab the vertex that is sticking out, and hold down V while moving the vertex to the one below it to snap it on top of each other.

  • Select the two vertices and merge them together.

  • Do the same thing for the vertex on the other side of the ship.

  • Curve the side of the ship that isn’t beveled.

  • Bevel the edge in the middle.

  • From the side grab the vertices at the end and move them outward to make a pointy curve for the front of the ship.

  • Bevel the edge loop on the sides

  • Finish creating the curved point.

  • Use Edit Edge Flow to relax the topology and make better curves

  • From the side view fix up any vertices that are sticking out as well as make sure the end curve is smooth.

  • Select some of the back edges and extrude them upward, the same for the front.

  • Make sure the front of the ship is still curved.

  • Hold V and use the move tool to snap any vertex that is out of place and isn’t aligned with the others.

  • Extrude the faces on the ship and increase the thickness.

  • If the ship is black, select the mesh, go into Mesh Display, and click on Reverse.

  • Select the faces on the top and straighten them using the scale tool.

  • Select the edge loops on the ends of the ship and bevel them with a Friction of 1.

  • Check in the Smooth Preview how the ship looks, if the shape is still the same and nothing looks like it’s melting the form of the ship will be fine when we Smooth it.

  • Bevel the edges at the extrudes with the Chamfer turned Off so it doesn’t distort the shape but adds in the edges on the side.

  • Reconnect the topology after the bevel using the multi-cut tool.

  • Add more multi-cuts in the middle of the ship and at the back, this is so that we have even topology around the ship when we Smooth it.

  • After adding the extra geometry, Smooth the ship.

  • Do this by holding Shift and the Right mouse button and clicking on the Smooth tool.

  • For the deck of the ship add a plane and lower down the Subdivisions to 1x1.

  • Tuck the ends of the plane inside the ship so that they don’t stick out from the side.

  • From the top view add 3 multi-cuts to form the curve at the back of the ship by moving the vertices.

  • Add a multi-cut and straighten it out using the scale tool.

  • Add another multi-cut below it and select the back faces.

  • Use the move tool to bring them up and create the elevated deck area of the ship.

  • Move the whole floor downward so it isn’t so raised up.

  • Add two multi-cut at the front of the ship where the point is to create the same type of elevation as we did on the back of the ship.

  • From the top view make the curve of the ship by adding multi-cuts and manipulating the vertices with the scale tool.

  • Make sure no parts of the floor are sticking out of the ship.

  • With the multi-cut tool add more edges in the middle of the floor.

  • For the side of the ship select a few face loops and extrude them.

  • Add a cylinder in the workspace and change the Subdivisions to 12.

  • Delete the bottom faces of the cylinder and on the top delete every 2nd edge so that it has quads instead of triangles.

  • Bevel the edge loop on the top.

  • Scale up the cylinder to create the masts.

  • Use the first cylinder and duplicate it to create the rest of the masts.

  • Add another cylinder and lower the Subdivisions to 8.

  • Scale it down and rotate it to create the poles that will be holding the sails.

  • Duplicate the cylinders to make the rest of the poles for the masts.

  • Add another cylinder with 16 Subdivisions.

  • Scale it down and put it on top of the main mast in the middle, that one is supposed to be the largest one out of the three.

  • Grab the vertices on the bottom and scale them down to create a tapered shape.

  • Delete every second edge on the top and bottom of the cylinder.

  • Extrude the bottom of the cylinder slightly.

  • Select the top faces of the cylinder, extrude them inward then down to create a hole.

  • Scale down the extrude to prevent the faces from sticking out of each other.

  • Select all the edges and Soften them, then select the end edges to Harden them.

  • To create the bowsprit for the ship add a square and scale it to fit the image provided.

  • Smooth the square, select the front faces, and move them forward and at an angle.

  • Add two edges at the bottom and end of the bowsprit then Smooth it.

  • The next thing we’re going to make are the little windows on the side of the ship used to stick out the cannons.

  • Add a square and by extruding it create a small window.

  • Extrude the top face forward the scale it a bit to thin it out at the end.

  • Select the vertex at the corner and snap it to straighten out the form.

  • Hold down V while having the move tool on, select the vertex, and move it below the vertex on top of it while pointing the cursor at the top vertex.

  • Move the pivot to the beginning of the extrude by holding down D + V and moving the pivot, after that use the rotate tool to rotate the top extrude down.

  • We’re going to use the Snap Together Tool that is located inside the Modify tab.

  • We’ve used this tool in the Stylized Gun class to snap the bolts onto the gun.

  • First, duplicate a bunch of these windows to snap all across the boat.

  • Once the Snap Together Tool is selected, click on the back face of the window then click on the face you want to snap the window to.

  • Do this all across one side of the ship then mirror the rest of the windows on the opposite side.

  • Before mirroring them make sure you group them up first then mirror them.

  • Use planes for the sails of the ship.

  • With soft select deform the main sails to make them curved at the bottom, and front of the sail.

  • Use the same sail to create the rest without having to repeat the process again.

  • Select the face loops at the back of the ship and duplicate them, with the move tool raise them upward.

  • Extrude the faces to make the face loop thicker.

  • Duplicate the new mesh and move it above the first.

  • Delete the front couple of faces and close the holes.

  • Add a square and scale it to be slightly longer, deleting the top and bottom faces as well.

  • Place them in between the meshes to create the fence.

  • After the fence is done select all the parts, group them, and name the group Fence.

  • Select all the parts from the main mast, group them, and name the group Main_Mast.

  • Select all the parts from the front mast, group them, and name the group Foremast.

  • Select all the parts from the back mast, group them, and name the group Mizzen.

  • Make sure to name all the other parts we named to keep the project organized.

  • The window group should be called Windows.

  • The deck of the ship should be called Deck.

  • The body of the ship should be called Body.

  • And the extended part in front of the ship should be called Bowsprit.