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Podcast with Ryan Wong - CEO of Glow Production


In the dynamic world of digital arts and game development, the evolution of cinematic storytelling has been nothing short of revolutionary. Recently, M3DS Academy hosted Ryan Wong, a visionary in the realm of game cinematics, on our podcast. Joined by Stefan Mitrov, Joe Rubino, and Simon Zafirovski, the conversation delved deep into the transformative impact of real-time engines like Unreal Engine, the future of pre-visualization in game development, and the burgeoning opportunities for studios in Malaysia and beyond.


Real-Time Engines Redefining Creativity

Ryan Wong started the discussion with insights into how real-time engines, particularly Unreal Engine, have reshaped the landscape of game cinematics. Traditionally, artists would meticulously keyframe animations in software like Maya. However, with Unreal Engine's capabilities, the process now integrates motion capture and real-time rendering, significantly reducing production time and enhancing creative flexibility.


"It saves so much time," Ryan emphasized. "Now, what we preview as pre-visualization often becomes the final product. This convergence of pre-vis and final renderings was unheard of in the past."





The Evolution from Traditional Workflows to Integrated Solutions

Reflecting on the shift from traditional workflows to more integrated solutions, Ryan highlighted the benefits of starting with Maya or Mobu for initial gray boxing and layout. This approach allows studios to refine their concepts before migrating to Unreal Engine for real-time rendering, thus maintaining a structured workflow while harnessing the power of real-time engines for final outputs.


Simon Zafirovski added, "With advancements in technology, there's a movement towards consolidating tools. Many are opting for a 'one-stop-shop' approach, integrating software like Blender to streamline processes and reduce dependency on multiple systems."


Malaysia's Rise in Game Cinematics

Ryan Wong, who heads Glow Productions in Malaysia, shared his aspirations for the studio's future. "When we started Glow, our dream was to collaborate on a global scale. Today, Malaysia boasts over 30 animation studios, a testament to the region's rapid growth in cinematic storytelling," he noted.


Joe Rubino chimed in, underscoring the potential for Malaysian studios to partner with AAA game developers. "Projects like Baldur's Gate 3, with cinematics by Glow Productions, highlight Malaysia's emergence as a hub for game art and storytelling."


Celebrating Collaborative Creativity

The conversation also touched on the collaborative nature of game development and the importance of recognizing the contributions of all team members. Ryan emphasized the need to integrate diverse talents and foster a collaborative environment where creative ideas can flourish.


Key Takeaways and Future Directions

As the podcast concluded, it was clear that the future of game cinematics lies in embracing real-time technologies and fostering global collaborations. With Malaysia poised to become a major player in the AAA game development scene, studios like Glow Productions are paving the way for innovative storytelling and artistic expression.



There is a great chance for you to come up to our GDHT Event allowing you to reach your final goal and become the game developer creating engaging titles.


Now go forth armed with knowledge and creativity alike, browse our top-selling Game Development Academy Years Program, and make your passion your profession and art.

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