YOUR FIRST REAL PROJECT ON UPWORK
AUTODESK INTERNATIONAL CERTIFICATION
80 HOURS SPECIALIZED (ONLINE TEACHING)
M3DS Academy opens a door for you to the film and gaming industry, and offers you a chance to realize your dreamof creating imaginary characters, or your own game.
M3DS Academy is an academic partner with the Autodesk Training Center, and the certificates issued after a successfully completed course are internationally recognized and licensed directly by Autodesk.
BUT! the M3DS academy is recognizable by investing all of the resources and knowledge in their students.
In this WarmUp Course the students will have the chance to learn the pipeline for the film and gaming industry, and of course they will do their FIRST FREELANCE PROJECT!
The large prestige of the people who are signing up, are think they need to possess some knowledge in the 3D industry in order to join our program, but the M3DS Academy only accepts students who have no previous knowledge or have some basic skills.
Our program is designed specifically for Beginner to Advanced level, and the student must not miss any classes in terms of becoming a professional artist.
Every student who didn't miss any class and completed all of the tasks given is now employed!
But... of course, there are a million reasons to miss a class or a task, for that reason we have created:
Special timing of the classes:
GMT+2: 11:00 - 14:00 / 15:00 - 18:00 / 18:00 - 20:30
Students are entitled to additional classes if they miss one or need additional help, once a week, with prior agreement with the instructors.
During these 4 months of the WARM UP Course, each student will be trained in all aspects. From Modeling and Texturing to Animation and Lighting, our main goal for the students are to be well-rounded artists in only 4 months.
Start your career in the fantastic world of 3D graphics, design and animation through the WARM UP COURSE in M3DS
M3DS is a partner with Epic Games and has collaborated with many other world studios such as Disney, Substance, Pixar, DreamWorks, Sony Picture ImageWorks, Industrial Light & Magic, Hugo’s Desk, Nordeus, 3lateral, Lynx Animations, Cylindo, and many others. Giving our students a chance to learn from top professionals around the world. See more on www.m3conference.com
Bellow in the timeline you will see our program flow and you can explore and learn more about our industry.
BEGINNER TO INTERMEDIATE
OVER +80 HOURS
FOND OF CLASSES
3 TIMES A WEEK
YOUR FIRST FRЕELANCE PROJECT ON UPWORK
UP TO 12 MOUNTHS
AUTODESK INTERMEDIATE INTERNATIONAL CERTIFICATION
For the start of the WarmUp Course, we will be using Autodesk Maya as its an industry-standard.
Autodesk Maya a broad range of attractive dynamic and complex models to life - from Weapons and Environments to Creatures and Characters.
Master a full toolkit of helpful tools and shortcuts, to produce stunning models and get the most from your effort.
Important Goals that we will achieve in this WarmUp Course are:
Learning the Basics/Intermediate tools of Autodesk Maya
Learning the Geometry Workflow for the Game and Film Industry
Creating and working with complex geometry
Creating your first models
Working with Deformers
Understanding how Blend shape Geometry works
Learning the workflow between software
... Next, it's the Sculpting Department, where the artist falls in love with his/her creativity.
ZBrush is the most advanced digital sculpting program out there. What separates it from other 3D tools is that ZBrush mimics traditional sculpting techniques all done digitally on a computer.
Sculpting in ZBrush, it's like working with a digital ball of clay, shaping the object as if you were working by hand.
In this part of the pipeline, you will learn how to use ZBrush as a conceptualization tool for organic and hard surface models.
The concept model will then serve as a guide to create a clean mesh using Maya's retopology tools. They will conclude by learning all of Substance Painter available features for texturing.
hmm... hard to understand we know...
so the instructors from M3DS have
prepared a video to help you.
"Keep in mind that the best artist in the sculpting industry
have stick man drawing abilities!"
UV Mapping is the 3D modeling process of projecting a 2D image
( image2 ) to a 3D model's surface ( image1 ) for texture mapping, essential for texturing, but not very interesting.
The UV can be crated in multiple programs but with the new futures of Autodesk Maya, we have the advantage to create quick and industry-standard UVs.
If we don't create the UVs how it should be, we would not be able to Texture our Models professionally.
But don’t worry! We explain UV Mapping in the most crystal clear and easy to follow way that you’ll never have trouble with UVs again.
Never before has learning UVs been so painless and quick!
Texturing Department ''RIP Graphich Cards''
With Substance Painter, you will learn abilities to push your objects to the limit until real-world materials at the push of a button, blend them across your model to produce stunning works of art, in no time at all.
Nearly every AAA game studio uses Substance Painter, making it the industry standard for physically-based rendering material authoring.
Here we will start with the basics, showing you how to create a project and import assets, as well as use the integrated baking system.
Fundamentals of Substance Painter
Normal & height map ( transferring the maps from Zbrush )
PBR metal/rough & spec/gloss
Alphas, textures, and shapes
Creating your own custom materials
Export for Unreal Engine, Unity...
Your FIRST REAL PROJECT on freelance platform
Your first Freelance Project on upwork
Upwork is a freelancing platform – its one of the largest around.
As with most freelancing sites, the work of finding yourself some clients is all on you. Clients will normally posts jobs that they want done. You then bid on the jobs you want to work on by sending a proposal to the client.
With the WarmUp course you will be ready to start your freelance career, keep in mind always to upgrade your skills, be updated with the latest technology.
No Portfolio No Certification
When students complete the Warm Up course, they must provide a graduation project, ie according to this course it would be modeled and textured character, and of course their first freelance project that would be immediately inserted in their portfolio.
When the student successfully completing the practical assignments, delivering the final project and their portfolio, each student will be able to receive an international certificate of completion from
Autodesk Training Center.
As a certified specialist will be entered into the Autodesk Certified database.
KEEP IN MIND!!! The student Portfolio is the most important aspect of the whole graduation where the student is showing their best work.