REQUIREMENTS
Knowledge Basic
DURATION
2 MONTHS
DEDICATION
14 hours/week
FORMAT
100% online with 1-on-1 mentorship
PRICE
$790
Program overview
Before we jump into Unreal Engine and start creating games, we need to get used to the linguistics, hierarchies and terminology of Blueprints. You might think that you can just jump right in, and you can, but having a solid foundation will help you tremendously in the future!
Terminology
Get familiar with the terms and linguistics of the Unreal Engine Blueprint system
Blueprint Hierarchy
Learn how different types of Blueprints talk with each other, which blueprint is considered “on top” and how the blueprint ladder goes down
Communication
Get to know the different methods of interacting between blueprints. There are always multiple ways for blueprints to send information between each other!
Handling Information and Values
Get familiar with Enums, Structs, and Data Tables and how they are used to store information about gameplay, assets and more!
Using Player Input
Start using Enhanced Input as your primary input manager! A new and improved way of handling hotkeys, actions, mappings and more
Inheritance
Learn all about Parent / Child relationships in Unreal Engine Blueprints
Characters and AI
Learn how to create characters and bring life to them with a simple AI system
VFX
Get familiar with Niagara and how we can use it to create VFX for our games
UI
Learn Widgets and their use cases in UI
Saves
Get to know Unreal Engine’s Save Game system and how we can store data across multiple game sessions
Blueprint Technical
Learn the fundamentals of Blueprints.
Get to know the basic terminology of visual scripting in Unreal
790$
Single payment with lifetime access