REQUIREMENTS
No previous knowledge required.
DURATION
NO TIME LIMIT
DEDICATION
14 hours/week
FORMAT
100% online
PRICE
Free
Program overview
Learn how to create game-ready assets.
Starting from concept to final game-ready hero piece, prop, foliage, and materials.
In this course, you will learn how to create assets based on the TIKI theme.
The following applies to most of the assets.
Learn the workflow
Retopology and UVs in Autodesk Maya
Handpainted texturing in Substance painter
Rigging in Autodesk Maya (if needed)
Material creation in Substance designer
Foliage creating Substance Painter to Autodesk Maya
Scene layout in Unreal Engine
Autodesk Maya
Prop Retopology
Retopology
Propper UVs
Rigging
Tips and tricks
Zbrush
Asset sculpting
Zmodeler detailing
Tips and tricks
Weapon sculpting
Unreal Engine
Map layout
Packed Level Actors
Tips and tricks
Substance Painter
Stylized hand-painting techniques
Custom stylized foliage
Tips and tricks
Substance Designer
Sand material Workflow
Pebbles
Tips and tricks