Kickstart Your Creative Journey

with CG Fundamentals

Fast-track your career with M3DS’s world-class academy.

REQUIREMENTS

No previous knowledge required.

DURATION

18 MONTHS

DEDICATION

24 hours/week

FORMAT

100% online with 1-on-1 mentorship

PRICE

$14,835

Program overview

Welcome to CG Fundamentals!
CG Fundamentals is a brand-new academic structure crafted by professionals and industry veterans to help you kickstart your career in 3D.
Over the past 6 months, the team at M3DS has been hard at work on creating the best possible way to kickstart your creative journey in the CG Space.
We’re not reinventing the wheel, we’re simply creating a more modern, updated, and better one. With all classes up to date with the latest software and programs,
CG Fundamentals is a culmination of years of experience in the education industry from M3DS Academy.

CG Fundamentals is:

  • 150+ High Quality Classes, covering Autodesk Maya, Maxon Zbrush, Adobe Substance Painter and Designer, Unreal Engine, Marmoset Toolbag, and much more
  • Daily 1-on-1 feedback from the M3DS Instructors, no more waiting for weekly or monthly group sessions
  • Bonus Classes for further advancement
  • Homework assignments with references
  • Community support – access to M3DS Academy’s Discord Channel with hundreds of other peers, just like you

Software we’ll provide

Maya
ZBrush
Substance
Painter
Marmoset
Photoshop
DaVinci Resolve
Marmoset Toolbag
Unreal
Engine

CG Fundamentals

Structure and Formats

Basics in Maya & Zbrush

In the inaugural month, we lay the foundation of your 3D adventure. It begins with an exploration of basic modeling, sculpting, and rendering techniques in industry-standard software like Maya and Zbrush. These skills will form the cornerstone of your journey. As you delve into the intricate world of 3D, you’ll discover that every polygon, every brushstroke, and every rendering is a brushstroke on the canvas of imagination.

FRAMEWORKS

  • Learn basic modeling tools in Maya.
  • Introduction to ZBrush sculpting brushes.
  • First rendering experiments.
  • Understand the creative process of turning ideas into 3D shapes.

Topology and UVs

By the second month, we start delving into more complex terminology and workflows. We’re still focusing on the bare basics of modeling, UV Unwrapping, and concepts of good workflows

FRAMEWORKS

  • Introduction to clean topology.
  • UV unwrapping basics.
  • Explore workflows for optimization and efficiency.

Introduction to Texturing

In the 3rd Month, we start to piece everything together and create fully fledged models with good topology, UVs, and Textures. This is the first time we encounter Substance Painter and what it is used for

FRAMEWORKS

  • Explore Substance Painter for the first time.
  • Learn the relationship between topology, UVs, and textures.
  • Apply realistic textures to your models.

Advanced workflows

Now it’s time to step up our game. We’ll revisit everything we’ve learned so far and expand on that knowledge. We’ll also learn how to set up rendering scenarios for our models with software such as Marmoset Toolbag.

FRAMEWORKS

  • Deepen modeling and sculpting skills.
  • Rendering techniques in Marmoset Toolbag.
  • Lighting setups for portfolio-ready assets.

Real World Preparations

In the 5th Month, we’ll cover what it’s like to create a prop, similar to an artist working in a studio. We’ll cover all necessary steps to follow proper guidelines and prepare ourselves for our first portfolio project

FRAMEWORKS

  • Follow industry pipelines for prop creation.
  • Learn how to meet professional standards.
  • Get guided on planning your first portfolio piece.

Portfolio Project 01

During this month, you will get to choose from a myriad of options on what you want to be your first personal project. We’ll go over inspiration, references, workflows, and everything needed to create your very own prop

This month is heavily dependent on feedback from the Instructors, and it’s the first time you will encounter serious pushback and hardships. But do not worry, we will be there every step of the way

FRAMEWORKS

  • Choose a personal project (prop).
  • Develop concepts, references, and workflow plans.
  • Heavy instructor feedback & pushback to refine results.

Game Engines

Halfway through the year, we’ll start looking into how game engines work, more specifically, Unreal Engine. We’ll learn the basics of the software, what it’s used for, and how we approach it as artists

FRAMEWORKS

  • Learn game engine fundamentals.
  • Import assets into UE and set up basic scenes.
  • Understand how artists interact with game development tools.

Custom Materials

In the 8th month, we’ll take a look at Substance Designer, a software used to create your very own materials that can be used in any software.

FRAMEWORKS

  • ​Create procedural materials from scratch.
  • Export materials for use in multiple software packages.
  • Experiment with shaders and node-based workflows.

PBR Material Workflows

By combining Unreal Engine and Substance Designer, we’ll take a look at the fundamentals of Environment Art and how physically based rendering works. Here is where we dive deep into more complex setups to achieve amazing results

FRAMEWORKS

  • Deep dive into PBR theory and practice.
  • Apply Substance Designer workflows inside Unreal Engine.
  • Learn environmental material setups.

Blocking and Forms for Characters

In the 10th month, we circle back to characters. This is where we encounter our first anatomy classes, proper blockouts, and great topology for characters

FRAMEWORKS

  • Character blockouts and anatomy basics.
  • Sculpting proportional forms in ZBrush.
  • Learn topology for character models.

Advanced Character Workflows

After we revisit creating forms and shapes for characters, we’ll take a look at some more advanced workflows to bring the other aspects of the characters to life, such as hair creating, realistic skin textures, and more.

FRAMEWORKS

  • ​​Skin detailing and realistic texturing.
  • Hair creation techniques.
  • Preparing characters for rigging and posing.

Rigging and Animation

By the end of the year, we’re going to close it out with a little bit of Rigging and Animation. Every single artist should know how to bring their work to life, and rigging and animation allows us to do that.

FRAMEWORKS

  • Rigging fundamentals in Maya.
  • Simple animation principles.
  • Pose and animate your own characters.

Environment Basics

After a full year of studying, it’s time to start choosing how we want to focus our efforts. For the next few months, we’ll cover the 3 Major areas where you will be able to specialize, and choose together what suits you best. In the first month, we’re going to start off with the basics of Environment creation

FRAMEWORKS

  • Environment art fundamentals.
  • Blocking scenes and layouts.
  • Composition & storytelling in environments.

Character Basics

After revisiting Environment Art, we’ll circle back to Character Art. We’ll be going over the full process of creating our first full character, from blocking to shading to rigging and animation

FRAMEWORKS

  • Blockout → Sculpt → Retopo → Texture → Rig → Animate.
  • Character shading and storytelling.

Game Development Basics

At the very beginning of the CG Fundamentals curriculum, we’ll take a look at the basics of programming and coding with Unreal Engine. While this may not suit all students equally, it’s important to try out the Development process and choose whether or not you would like to specialize in it later down the road

FRAMEWORKS

  • Introduction to Unreal Blueprint scripting.
  • Explore game mechanics.
  • Learn collaboration between artists & developers.

Portfolio Project 02

Once all is said and done, over the course of the next 3 Months, we will work very closely together to create your very own Environment, Character, or Game! This is the point where we focus all our energy on finding what we truly love doing. After we finish the Portfolio Project 02, you’ll be on your way to specialize in one of the 3 major routes at M3DS Academy.

FRAMEWORKS

  • Choose your path: Environment, Character, or Game Development.
  • 3-month guided personal project with instructor mentorship.
  • Refine, polish, and finalize portfolio pieces.

Academy Graduates’ Portfolio

See what you can do after completing our Academy

WHY CHOOSE M3DS?

Many artists in the 3D learning journey often struggle with where to start and which software to focus on, which can lead to losing their passion for this creative industry. This can result in taking courses that do not cater to their individual needs, leading to confusion and a lack of direction. At M3DS Academy, we understand the importance of structured programs in achieving success.

Our structure programs provide a solid foundation that leads to success stories. As evidence of our success, we are proud to be ranked among the Top 50 Creative Media and Entertainment Schools and Colleges worldwide in 2022 based on our students’ portfolios. Join us, and let us guide you on your journey to success in 3D learning.

Student Testimonials

 

Discover the
Perfect Financing Solutions for You

Financial constraints should never hinder your access to our academy. Select a payment plan that aligns with your needs. If you’re unsure which payment method works best for you, consult with us and find the most suitable financing solution.

Enjoy the flexibility of spreading your payments over a maximum of 12 monthly installments without any additional fees.

Next enrollment date: October, 2025

Apply for CG Fundamentals

Ready to take the next step? The application process is simple and our Admissions Team is happy to answer any questions you might have. Fill out the application form and we will contact you to schedule a meeting.

EXPLORE

Academy Year 1

Academy Year 2

Academy Year 3

Academy Programs