Unreal Engine for Developers
Instructor
M3DS Academy
Reviews
Course Overview
Welcome to Unreal Engine for Developers!
In this course we’ll go over the basics of creating games with Unreal Engine
We’ll take a look at everything from the very bascs of blueprints to more complex terminology and functions
After finishing the course you will have a very solid foundation on what it’s like to create games with Unreal Engine
Course Content
- What we need from you during the Course
- Game Development Basics
- Racing Game - Introduction to the Project
- Github
- Basics in Unreal Engine (Optional)
- Basics in Blueprints
- Working with Blueprtins
- Functions, classes and Hierarchy
- Enhanced Input
- Spawn and Possess
- UI and Widgets
- Multi-User Editing
- Level Design
- Virtual Joystick
- Winners and Losers
- Closing Thoughts
- Cropout - Introduction to the Project
- Reintroduction to Blueprints
- Blueprint Hierarchy
- Game Instance
- Game Mode
- Player Character / Player Controller
- Enhanced Input
- Blueprint Function Libraries
- Blueprint Interfaces
- Soft References vs Hard Reference
- Inheritance
- Interactables
- Enums, Structs and Data Tables
- Pillars of Game Design
- Characters and AI
- VFX
- Widgets
- Save Game
- Closing Thoughts
- WORKSHOP
