Start your career in the fantastic world of 3D graphics, design, and animation
ABOUT THE COURSE
The Academy Year is a 12-month program that allows you to gain quality knowledge and skills and become a professional certified 3D artist.
Create your first video game, short 3D movie, or bring your imaginary characters to life. Build your portfolio to stand out, and get mentorship from proven experts and internationally certified instructors.
The Academy Year is organized in a way that students will master a number of programs for 3D modeling, animation, texturing, video game creation, short animated film, work with motion capture suits, and much more. All this through practical exercises, examples, and final projects.
In the Academy year, the student will have the chance to learn the whole pipeline of the film and game industry as well pushing the students to their maximum limits of creation.
M3DS academy is recognizable by investing all of the resources and knowledge in their students.
M3DS Academy of Visual Arts is an academic partner with the Autodesk Training Center, and the certificates issued after a successfully completed course are internationally recognized and licensed directly by Autodesk.
Additionally, each graduate student receives an official certificate for his knowledge, from the M3DS Academy of Visual Arts
The cost of the Academy Year is:
for online attendance: 2.890 EUR
(or 7,405 MKD in 24 equal monthly installments)
for attending live classes: 3.690 EUR
(or 9,455 MKD in 24 equal monthly installments)
The mistake that most of the people who are signing up are that they think they need to have some knowledge in the 3D industry in order to join our program. But the M3DS Academy only accepts students who have no previous knowledge or have some basic skills.
Our program is designed specifically for Beginner to Advanced level, and the student must not miss any classes in terms of becoming a professional artist.
Every student who didn't miss any class and completed all of the tasks given is now employed!
But... of course, there are a million reasons to miss a class or a task, for that reason we have created:
SPECIAL TIMING OF THE CLASSES
Noon group 11:00 - 14:00
Afternoon group 15:00 - 18:00
Night group 18:00 - 20:30
Students are entitled to additional classes if they miss one or need additional help, once a week, with prior agreement with the instructors.
During the first 4 months, each student will be trained in all aspects. From Modeling and Texturing to Animation and Lighting, our main goal for the students are to be well-rounded artists in only 4 months.
For more information please contact us:
+389 75 445 680
+389 77 820 335
Be part of one of the most current areas of information technology and visual arts. Create your own world.
and many others.
M3DS Academy of Visual Arts is a partner with Epic Games and has collaborated with many other world studios such as
Disney Animation Studios
Sony Picture ImageWorks
Industrial Light & Magic
Giving our students a chance to learn from top professionals around the world.
See more on www.m3conference.com
Bellow in the timeline you will see our program flow and you can explore and learn more about our industry.
BEGINNER TO ADVANCED
OVER +550 SPECIALIZED CLASSES
FuND OF CLASSES
4 TIMES A WEEK
01 / MARCH / 2022
01 / MARCH / 2023
THE TOP STUDENTS ARE OFFERED EMPLOYMENT AT M3DS
UP TO 24 MONTHS
For the start of the Academy Year, we will be using Autodesk Maya as its an industry-standard.
Autodesk Maya a broad range of attractive dynamic and complex models to life - from Weapons and Environments to Creatures and Characters.
Master a full toolkit of helpful tools and shortcuts, to produce stunning models and get the most from your effort.
Important Goals that we much achieve in the first three months are:
Learning the Basics/Intermediate tools of Autodesk Maya
Learning the Geometry Workflow for the Game and Film Industry
Creating and working with complex geometry
Creating your first models
Working with Deformers
Understanding how Blend shape Geometry works
Learning the workflow between software
... Next, it's the Sculpting Department, where the artist falls in love with THE CREATION
ZBrush is the most advanced digital sculpting program out there. What separates it from other 3D tools is that ZBrush mimics traditional sculpting techniques all done digitally on a computer.
Sculpting in ZBrush, it's like working with a digital ball of clay, shaping the object as if you were working by hand.
In this part of the pipeline, you will learn how to use ZBrush as a conceptualization tool for organic and hard surface models.
The concept model will then serve as a guide to create a clean mesh using Maya's retopology tools. They will conclude by learning all of Substance Painter available features for texturing.
hmm... hard to understand we know...
so the instructors from M3DS have
prepared a video to help you.
"Keep in mind that the best artist in the sculpting industry have stick man drawing abilities!"
UV Mapping is the 3D modeling process of projecting a 2D image
( image2 ) to a 3D model's surface ( image1 ) for texture mapping, essential for texturing, but not very interesting.
The UV can be crated in multiple programs but with the new futures of Autodesk Maya, we have the advantage to create quick and industry-standard Uvs.
If we don't create the Uvs how it should be, we would not be able to Texture our Models professionally.
But don’t worry! We explain UV Maping in the most crystal clear and easy to follow way that you’ll never have trouble with UVs again.
Never before has learning UVs been so painless and quick!
''RIP Graphics Cards''
With Substance Painter, you will learn abilities to push your objects to the limit until real-world materials at the push of a button, blend them across your model to produce stunning works of art, in no time at all.
Nearly every AAA game studio uses Substance Painter, making it the industry standard for physically-based rendering material authoring.
Here we will start with the basics, showing you how to create a project and import assets, as well as use the integrated baking system.
Fundamentals of Substance Painter
Normal & height map ( transferring the maps from Zbrush )
PBR metal/rough & spec/gloss
Alphas, textures, and shapes
Creating your own custom materials
Export for Unreal Engine, Unity...
Rigging - Creating Controls for your Model.
the 7TH month in the Academy. keep it going!
Rigging for some artists Rigging is amazing for someone it's pain in the hours...
In the industry Rigging was and it's still the hardest and most creative department why?
Because for some characters in the Animation movies they have more than 6000 controls!
In the Academy, you will have the chance to learn how to rig your own characters and model.
Understanding the influence of the geometry (for example skin)
Creating custom controls
Rigging mechanical models
Creating Facial rigging and controls
What will be the most interesting thing we will be creating a rig for motion capture where we are going to test our rigs with our own acting abilities!
Animation - the character animators start bringing the characters to life
When we start animating that means we can start now implementing our feelings and emotions to the characters, our goal its to achieve the personality and acting with the right sense to the characters.
We will start by learning the fundamentals of the traditional 2D animation
Learning the workflow for Game and Film Animation
Animating walk and run cycles
Animation Live-action scenes
We will be working with Motion Capture Suits acting our animations and refining it.
Finally, we will be creating Animations for your Game project!
Find out how motion capture works >>>
THE MOMENT WHEN you realize that you need a new PC
Unreal Engine gives you everything you need to start from enterprise applications and cinematic experiences to high-quality games across PC, console, mobile, VR and AR.
In this course, you will get a basic understanding of game mechanics and gameplay also you will be able to develop a game from scratch using blueprints.
Be able to combine multiple animations for your games characters create costumes environments, AI (Artificial Intelligence) for your game as well as
the game logic and boundaries you’ll want to have.
No Portfolio No Certification
When the student is finishing the Academy Year they must provide a graduation project is a short animated movie for which the student will write a script, create characters, environments, and animation. The video will be an excellent contribution to your first portfolio.
When the student successfully completing the practical assignments, delivering the final project and their portfolio, each student will be able to receive an international certificate of completion from Autodesk Training Center.
As a certified specialist will be entered into the Autodesk Certified database.
KEEP IN MIND!!! The student Portfolio is the most important aspect of the whole graduation where the student is showing their best work.