REQUIREMENTS
Knowledge Basic
DURATION
2 MONTHS
DEDICATION
14 hours/week
FORMAT
100% online with 1-on-1 mentorship
PRICE
$890
Program overview
Let’s learn how to create a fully functional custom rig for the character. We’ll go over all the necessary steps in creating a rig, control rig, ik/fk switches, referencing, and more. We’re still mostly sticking with Maya’s native rigging tools so that we can learn all the basics!
Advanced Skeleton
Let’s look at one of the most popular rigging plug-ins for Maya. Advanced Skeleton offers a wide range of tools to help you speed up your workflow. Whether that is creating a full skeleton, or adding dynamics to your existing characters advanced skeleton is a great tool to have in your suite.
ZooToolsPro and Hive
In this chapter, we’ll go over the full Pipeline of creating a functioning character rig using Autodesk Maya and ZooToolsPro. We will be learning ZooToolsPro Hive workflow, but this workflow applies the same as with HumanIK. Once again ZooTools is an extremely powerful plug-in for Maya with many different use cases. Please do consider supporting Andrew from Create3DCharacters who made this awesome Tool.
Unreal Engine
In this closing chapter, we will learn how to properly import and retarget your character in Unreal Engine. We will go over how to create dynamics, animations, movements, and more.
Unreal Engine
- Skeletal Meshes
- Physics Components
- Dynamics
- Retargeting
- Montages
Autodesk Maya
- Skeletons
- Controls
- IK Handles
- Constraints
- Switches
- Advanced Skeleton
- Dynamics
- Studio Library