Ryan Wong’s Podcast with M3DS Academy – CEO of Glow Production
Ryan Wong, CEO of Glow Production, joined M3DS Academy’s podcast to share valuable insights into the future of digital arts, game development, and cinematic storytelling. The discussion explored how modern technologies are transforming the entertainment industry, including the impact of real-time engines like Unreal Engine, the evolution of pre-visualization workflows, and the growing opportunities for studios around the world.
Hosted by M3DS Academy with guests Stefan Mitrov, Joe Rubino, and Simon Zafirovski, the conversation explored how game cinematics are changing and how new tools are allowing artists and studios to create more immersive experiences than ever before.
Real-Time Engines Are Redefining Creativity

Ryan Wong explained how real-time engines, especially Unreal Engine, have completely changed the production process for game cinematics. In traditional workflows, artists relied heavily on manually created animations and offline rendering. Today, technologies such as real-time rendering and motion capture allow teams to preview and refine scenes faster while maintaining high-quality visual results.
According to Ryan, one of the biggest advantages of Unreal Engine is the ability to transform pre-visualization into a near-final production process. Concepts that were previously only used for planning can now become part of the finished cinematic experience.
The Evolution From Traditional Workflows to Integrated Solutions
The discussion also covered the transition from traditional workflows toward more connected and efficient production pipelines. Ryan highlighted how software such as Maya and MotionBuilder can still play an important role during early planning stages, including character blocking, layout, and animation preparation.
Once the foundation is created, teams can move their work into Unreal Engine to take advantage of real-time rendering and interactive workflows. This combination allows studios to maintain creative control while significantly improving production speed.
Simon Zafirovski also discussed the industry's movement toward more unified tools. Many artists and studios are exploring solutions that reduce complexity and bring multiple stages of production into a more streamlined workflow.
Ryan Wong and Malaysia’s Growth in Game Cinematics
As the CEO of Glow Productions in Malaysia, Ryan Wong shared his vision for the studio’s future and the growth of the region’s creative industry.
Ryan explained that Glow Productions was founded with the ambition to collaborate with studios around the world. Today, Malaysia has become an increasingly important hub for animation, game art, and cinematic production, with many talented teams contributing to international projects.
Joe Rubino highlighted Malaysia’s growing presence in AAA game development, pointing to projects such as Baldur’s Gate 3, where cinematic work from Malaysian studios demonstrated the region’s growing expertise and creative potential.
Celebrating Collaborative Creativity in Game Development
The podcast also explored the importance of collaboration in modern game development. Creating successful games and cinematics requires artists, animators, designers, programmers, and storytellers to work together toward a shared vision.
Ryan emphasized that every contributor plays an important role in the creative process. Building an environment where different talents can communicate and share ideas is essential for producing innovative and memorable experiences.
Ryan Wong’s Key Takeaways and Future Directions
As the conversation came to an end, one message became clear: the future of game cinematics will be shaped by real-time technologies, creative collaboration, and global partnerships.
With studios like Glow Productions helping expand Malaysia’s role in the AAA game industry, the opportunities for aspiring artists and developers continue to grow. New technologies are making it easier than ever for talented creators to bring their ideas to life.

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Watch the Ryan Wong Podcast on YouTube
Conclusion: Learn From Industry Experts
Ryan Wong’s conversation with M3DS Academy provided valuable insights into the future of game storytelling, cinematic production, and real-time technology. Tools like Unreal Engine are helping artists work faster, experiment more freely, and create experiences that were once impossible.
If you want to build a career in this exciting industry, M3DS Academy can help you develop the skills needed to succeed. Explore our academy programs for complete learning paths, our courses for focused skill development, or our masterclasses to learn directly from industry professionals.
Join a global community of creative students, develop your portfolio, and learn from professionals who are shaping the future of digital entertainment. With the right skills, dedication, and creativity, your own success story could be next.
If you are ready to begin your journey in game development and digital arts, apply today and take the first step toward building your future in the industry.




