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Join M3DS as a mentor or instructor and help artists build their future in 3D. Explore our open roles, find the right fit for your expertise, or send an open application to join our mentor network.
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Freelance
Material Art Mentor
Mentor students 1-on-1 in Material Art, helping them create production-ready procedural materials and stronger portfolio pieces for games.
M3DS Academy is looking for an experienced Material Art Mentor to work directly with students through personalized 1-on-1 mentorship.
You will guide students through the process of creating high-quality materials for games, providing artistic direction, technical feedback, workflow guidance, and professional insight.
The role is focused on helping students improve their understanding of material definition, procedural texturing, PBR workflows, surface storytelling, and final presentation while developing portfolio-ready projects.
Responsibilities
- Provide regular 1-on-1 mentorship and detailed feedback to students.
- Guide students through the complete material creation process.
- Review procedural graphs, textures, material definition, and final presentation.
- Teach and reinforce strong PBR principles and physically believable material response.
- Help students improve shape, surface detail, color, roughness, and material breakup.
- Guide students in building efficient and reusable Substance 3D Designer graphs.
- Provide feedback on Substance 3D Painter workflows where relevant.
- Help students present materials effectively in Unreal Engine or Marmoset Toolbag.
- Guide students in creating tiling materials, trims, decals, masks, and reusable material systems.
- Help students plan and structure portfolio projects from reference gathering to final presentation.
- Share professional workflows, production techniques, and industry practices.
- Track student progress and provide clear, actionable feedback.
Requirements
- Strong professional portfolio focused on Material Art, Procedural Materials, or Environment Texturing.
- Professional experience as a Material Artist, Environment Artist, Texture Artist, or in a closely related role.
- Strong knowledge of Substance 3D Designer.
- Experience with Substance 3D Painter.
- Strong understanding of PBR workflows and material response.
- Experience creating tiling materials, trims, decals, masks, and procedural textures.
- Understanding of height, normal, roughness, metallic, albedo, and other common texture channels.
- Experience presenting materials in Unreal Engine or Marmoset Toolbag.
- Understanding of Unreal Engine materials and material instances is highly desirable.
- Strong eye for surface detail, material definition, color, and reference interpretation.
- Ability to clearly communicate artistic and technical feedback.
- Comfortable mentoring students remotely in English.
- Reliable communication and availability for scheduled mentorship sessions.
Previous teaching or mentorship experience is preferred, but not required.
Benefits
- Fully remote freelance position.
- Flexible mentorship schedule.
- Work directly with motivated students from around the world.
- Become part of the M3DS Academy mentor and instructor network.
- Help students develop professional, portfolio-ready material projects.
- Collaborate with experienced artists and educators across multiple disciplines.
- Opportunities for workshops, masterclasses, curriculum development, and other educational projects.
Part Time
Gameplay Animation Instructor
Create and record practical Gameplay Animation classes focused on producing and implementing responsive, production-ready character animation for games.
M3DS Academy is looking for an experienced Gameplay Animation Instructor to help develop and record educational content focused on animation for games.
You will work with the M3DS education team to create structured classes that teach students how gameplay animation is created, refined, and implemented within a real-time production pipeline.
The role will cover both animation fundamentals and practical Unreal Engine implementation, including locomotion, combat, transitions, animation systems, retargeting, root motion, blending, and responsive character movement.
The goal is to help students understand not only how to create strong animations, but also how those animations function inside an actual game.
Responsibilities
- Develop structured classes focused on Gameplay Animation for games.
- Record professional educational content and practical demonstrations.
- Teach core animation principles as they apply to real-time character movement.
- Cover locomotion systems including idle, walk, run, sprint, crouch, jump, and directional movement.
- Teach combat and action animation workflows.
- Demonstrate animation creation and cleanup in Maya.
- Teach animation implementation inside Unreal Engine.
- Cover Animation Blueprints, State Machines, Blend Spaces, Montages, and animation layers.
- Explain root motion and in-place animation workflows.
- Demonstrate animation retargeting and skeleton compatibility.
- Cover transitions, additive animation, aim offsets, and layered animation systems.
- Introduce Motion Matching and modern Unreal Engine animation workflows.
- Demonstrate Control Rig workflows where relevant.
- Teach how to evaluate animation based on responsiveness, readability, timing, weight, and gameplay requirements.
- Create exercises, assignments, references, and supporting course materials.
- Collaborate with the M3DS education team on curriculum structure and learning outcomes.
Requirements
- Professional experience as a Gameplay Animator, Character Animator, Technical Animator, or in a closely related role.
- Strong understanding of animation principles, timing, weight, posing, and body mechanics.
- Strong experience with Maya or another professional animation package.
- Strong knowledge of Unreal Engine animation systems.
- Experience with Animation Blueprints, State Machines, Blend Spaces, and Animation Montages.
- Understanding of locomotion, combat, traversal, and interactive character animation.
- Experience with root motion and in-place animation workflows.
- Strong understanding of animation retargeting and skeletal systems.
- Experience implementing animations in a real-time game environment.
- Familiarity with Motion Matching and modern Unreal Engine animation workflows is highly desirable.
- Experience with Control Rig is an advantage.
- Understanding of motion capture cleanup and integration is a plus.
- Ability to clearly explain both artistic and technical animation concepts.
- Comfortable presenting and recording educational content in English.
- Reliable communication and ability to work remotely with the M3DS team.
Previous teaching, mentorship, or course-creation experience is preferred, but not required.
Benefits
- Fully remote part-time position.
- Flexible schedule.
- Opportunity to contribute directly to the M3DS Academy animation and game-development curriculum.
- Teach practical animation workflows used in modern game production.
- Work with an international community of aspiring animators and game developers.
- Support from the M3DS education and production team during course development.
- Become part of the M3DS instructor and mentor network.
- Opportunities for future workshops, masterclasses, mentorship, and additional educational projects.
Part Time
Technical Art Instructor
Create and record practical Technical Art classes focused on Unreal Engine and Houdini, covering procedural workflows, shaders, tools, optimization, and modern real-time production pipelines.
M3DS Academy is looking for an experienced Technical Art Instructor to help develop and record educational content focused on Technical Art for games.
You will work with the M3DS education team to create structured classes that teach students how to bridge the gap between art and technology within modern game-development pipelines.
The role will focus heavily on Unreal Engine and Houdini, covering procedural asset creation, Houdini Engine workflows, materials and shaders, procedural generation, optimization, Blueprints, profiling, automation, and production problem-solving.
The goal is to help students understand how Technical Artists build scalable tools and workflows that improve visual quality, performance, and production efficiency across game teams.
Responsibilities
- Develop structure
dclasses focused on Technical Art for games. - Record professional educational content and practical demonstrations.
- Teach Technical Art workflows using Unreal Engine and Houdini.
- Demonstrate procedural modeling and content generation in Houdini.
- Cover Houdini Digital Assets and Houdini Engine workflows for Unreal Engine.
- Teach procedural environment and asset-generation techniques.
- Cover materials, shaders, material functions, instances, and advanced material workflows.
- Teach Unreal Engine PCG and how it can integrate with Houdini-based workflows.
- Demonstrate Blueprint-based tools and artist-facing systems.
- Cover optimization, profiling, and performance troubleshooting.
- Explain performance considerations for geometry, textures, materials, lighting, VFX, and procedural systems.
- Introduce scripting and automation using Python where relevant.
- Demonstrate debugging and technical problem-solving workflows.
- Create exercises, assignments, references, and supporting educational materials.
- Collaborate with the M3DS education team on curriculum structure and learning outcomes.
Requirements
- Professional experience as a Technical Artist or in a closely related real-time production role.
- Strong knowledge of Unreal Engine.
- Strong practical experience with Houdini.
- Experience creating procedural tools, systems, or production workflows in Houdini.
- Experience with Houdini Engine for Unreal Engine is highly desirable.
- Strong understanding of procedural modeling and procedural content generation.
- Strong understanding of materials, shaders, rendering, and real-time graphics.
- Experience with Unreal Engine Blueprints and PCG workflows.
- Strong understanding of optimization, profiling, and performance troubleshooting.
- Knowledge of scripting languages such as Python.
- Experience with Maya or Blender and Substance 3D.
- Experience with Niagara or other real-time VFX systems is an advantage.
- Ability to explain complex technical concepts clearly to artists and students.
- Comfortable presenting and recording educational content in English.
- Reliable communication and ability to work remotely with the M3DS team.
Previous teaching, mentorship, or course-creation experience is preferred, but not required.
Benefits
- Fully remote part-time position.
- Flexible schedule.
- Opportunity to contribute directly to the M3DS Academy Technical Art curriculum.
- Teach modern Unreal Engine and Houdini production workflows.
- Work with students interested in Technical Art, procedural systems, and real-time production.
- Support from the M3DS education and production team during course development.
- Become part of the M3DS instructor and mentor network.
- Opportunities for future workshops, masterclasses, mentorship, and additional educational projects.
Freelance
Character Art Mentor
Mentor students 1-on-1 in Character Art, helping them improve their technical skills, artistic decision-making, and portfolio-ready character projects.
M3DS Academy is looking for an experienced Character Art Mentor to work directly with students through personalized 1-on-1 mentorship.
You will guide students throughout the development of their character projects, providing artistic direction, technical feedback, production guidance, and professional insight.
The role is focused on helping students improve across the full character art pipeline while developing high-quality portfolio pieces suitable for the games and entertainment industry.
Responsibilities
- Provide regular 1-on-1 mentorship and detailed feedback to students.
- Guide students through the complete character art pipeline.
- Review sculpting, anatomy, proportions, clothing, accessories, topology, UVs, texturing, hair, materials, and presentation.
- Help students strengthen both artistic and technical decision-making.
- Identify issues within student work and provide clear, actionable feedback.
- Help students plan and structure portfolio projects from initial reference gathering to final presentation.
- Guide students toward production-ready workflows and professional standards.
- Share industry knowledge, workflows, and best practices.
- Help students set realistic milestones and maintain consistent progress.
- Collaborate with the M3DS education team when required.
Requirements
- Strong professional portfolio focused on Character Art.
- Professional experience as a Character Artist or in a closely related role.
- Strong knowledge of human anatomy, form, proportions, and character construction.
- Strong experience with ZBrush and a 3D package such as Maya or Blender.
- Experience with Substance 3D Painter and real-time character presentation.
- Understanding of topology, UVs, baking, PBR texturing, materials, and optimization.
- Experience with clothing and hair workflows is highly desirable.
- Strong understanding of current game-ready character production pipelines.
- Ability to provide clear, constructive, and actionable feedback.
- Comfortable mentoring students remotely in English.
- Reliable communication and availability for scheduled mentorship sessions.
Previous teaching or mentorship experience is preferred, but not required.
Benefits
- Fully remote freelance position.
- Flexible mentorship schedule.
- Work directly with motivated students from around the world.
- Become part of the M3DS Academy mentor and instructor network.
- Help students develop professional, portfolio-ready character projects.
- Collaborate with experienced artists and educators across multiple disciplines.
- Opportunities for future workshops, masterclasses, curriculum development, and other educational projects.
Contract
Level Design Instructor
Create and record practical Level Design classes focused on building engaging, readable, and production-ready game levels in Unreal Engine.
M3DS Academy is looking for an experienced Level Design Instructor to help develop and record educational content focused on level design for games.
You will work with the M3DS education team to create structured classes that teach students how to design, prototype, test, and refine gameplay spaces using Unreal Engine.
The role should cover both the creative and technical sides of level design, including blockouts, player flow, pacing, encounter design, navigation, gameplay readability, iteration, and collaboration with other game-development disciplines.
The goal is to give students a strong practical understanding of how professional game levels are planned, built, tested, and improved.
Responsibilities
- Develop structured classes focused on Level Design for games.
- Record professional educational content and practical demonstrations.
- Teach students how to plan and build levels from initial concept to playable prototype.
- Demonstrate blockout and greyboxing workflows in Unreal Engine.
- Teach player flow, pacing, navigation, landmarks, sightlines, and player guidance.
- Cover encounter design, gameplay spaces, progression, and difficulty.
- Explain level metrics, scale, spacing, and gameplay readability.
- Demonstrate effective iteration based on playtesting and feedback.
- Introduce practical Blueprint workflows where relevant to level design.
- Create exercises, assignments, references, and supporting course materials where required.
- Collaborate with the M3DS education team on curriculum structure and learning outcomes.
- Keep course material aligned with current game-development workflows and production standards.
Requirements
- Professional experience in Level Design, Game Design, or a closely related game-development role.
- Strong portfolio or shipped work demonstrating level design experience.
- Strong knowledge of Unreal Engine.
- Experience with blockout, greyboxing, gameplay prototyping, and level iteration.
- Strong understanding of player flow, pacing, navigation, encounter design, and gameplay readability.
- Understanding of level metrics, scale, sightlines, landmarks, and player guidance.
- Basic to intermediate understanding of Unreal Engine Blueprints.
- Ability to explain design decisions clearly and practically.
- Comfortable presenting and recording educational content in English.
- Reliable communication and ability to work remotely with the M3DS team.
Previous teaching, mentorship, or course-creation experience is preferred, but not required.
Benefits
- Fully remote contract position.
- Flexible schedule.
- Opportunity to contribute directly to the M3DS Academy game-development curriculum.
- Work with an international community of aspiring game developers.
- Support from the M3DS education and production team during course development.
- Become part of the M3DS instructor and mentor network.
- Opportunities for future workshops, masterclasses, mentorship, and additional educational projects.
Part Time
Anatomy Instructor
Teach production-focused human anatomy for 3D character artists through structured, professionally recorded classes and practical demonstrations.
M3DS Academy is looking for an experienced Anatomy Instructor to help develop and record educational content focused on human anatomy for games and 3D character art.
You will work with the M3DS education team to create a structured anatomy curriculum that helps students understand the human form, proportions, skeletal landmarks, muscle groups, and how anatomy translates into believable 3D characters.
The role is focused primarily on curriculum development, demonstrations, and class recording, with an emphasis on practical anatomy knowledge that students can apply directly to digital sculpting and character production.
Responsibilities
- Develop structured lessons covering human anatomy for 3D artists.
- Record high-quality educational classes and practical demonstrations.
- Teach skeletal structure, proportions, major muscle groups, anatomical landmarks, and surface anatomy.
- Demonstrate how anatomical knowledge applies to character sculpting and game-ready character creation.
- Create exercises, references, assignments, and supporting learning materials where required.
- Collaborate with the M3DS education team on curriculum structure and learning outcomes.
- Review existing course material and recommend improvements where necessary.
- Maintain clear, professional, and easy-to-follow explanations throughout the training.
Requirements
- Strong understanding of human anatomy, proportions, skeletal structure, musculature, and surface anatomy.
- Professional experience in 3D Character Art, Digital Sculpting, Anatomy, or a closely related field.
- Strong digital sculpting skills, preferably using ZBrush.
- Portfolio demonstrating a high level of anatomical understanding.
- Ability to clearly explain complex anatomical concepts to students.
- Comfortable presenting and recording educational content in English.
- Ability to organize information into structured, progressive lessons.
- Reliable communication and ability to work remotely with the M3DS team.
Benefits
- Fully remote collaboration.
- Flexible contract-based schedule.
- Work with an international community of aspiring 3D artists.
- Opportunity to shape and contribute to the M3DS Academy curriculum.
- Support from the M3DS education and production team during course development.
- Your expertise and work featured as part of the M3DS instructor network.
- Potential opportunities for future classes, workshops, masterclasses, and mentorship collaborations.
Freelance
Stylized Environment Art Mentor
Mentor students 1-on-1 in stylized environment art, helping them develop stronger artistic, technical, and portfolio-ready projects.
M3DS Academy is looking for an experienced Stylized Environment Art Mentor to work directly with students through personalized 1-on-1 mentorship.
As a mentor, you will guide students throughout the development of stylized environment projects, providing artistic direction, technical feedback, workflow guidance, and professional insight.
The role is focused on helping students improve both their artistic decision-making and production skills while developing high-quality portfolio pieces for the games and entertainment industry.
Responsibilities
- Provide regular 1-on-1 mentorship and feedback to students.
- Guide students through the complete stylized environment art pipeline.
- Review blockouts, modeling, sculpting, texturing, materials, lighting, composition, and final presentation.
- Help students improve shape language, color, storytelling, composition, and visual consistency.
- Identify technical and artistic issues and provide clear, actionable feedback.
- Help students plan and structure portfolio projects from concept to final presentation.
- Share professional workflows, production techniques, and industry practices.
- Track student progress and help them maintain realistic production goals.
- Collaborate with the M3DS education team when needed.
Requirements
- Strong professional portfolio focused on stylized environment art.
- Professional experience in environment art, game development, or a closely related field.
- Strong understanding of modeling, sculpting, texturing, materials, lighting, and composition.
- Experience with tools such as Unreal Engine, Maya or Blender, ZBrush, and Substance 3D.
- Strong understanding of stylized workflows, shape language, color theory, and visual storytelling.
- Ability to clearly communicate artistic and technical feedback.
- Comfortable mentoring students remotely in English.
- Reliable communication and availability for scheduled mentorship sessions.
Previous teaching or mentorship experience is preferred, but not required.
Benefits
- Fully remote position.
- Flexible freelance schedule.
- Work directly with motivated students from around the world.
- Become part of the M3DS Academy mentor and instructor network.
- Opportunity to help shape the next generation of environment artists.
- Work alongside experienced artists, instructors, and industry professionals.
- Potential opportunities for workshops, masterclasses, curriculum development, and additional educational projects.
Part Time
Realistic Environment Art Instructor
Create and record professional classes focused on realistic environment art for games, covering both artistic fundamentals and production-ready workflows.
M3DS Academy is looking for an experienced Realistic Environment Art Instructor to help develop and record educational content focused on creating high-quality environments for games.
You will work with the M3DS education team to create structured classes covering the complete environment art pipeline, from reference gathering and blockout to modeling, texturing, materials, lighting, optimization, and final presentation in Unreal Engine.
The role is focused on producing clear, practical, and industry-relevant training that helps students understand both the artistic and technical aspects of realistic environment production.
Responsibilities
- Develop structured classes focused on realistic environment art for games.
- Record professional educational content and practical demonstrations.
- Teach environment workflows from reference gathering and blockout through final presentation.
- Cover modeling, sculpting, UVs, texturing, materials, lighting, composition, and optimization.
- Demonstrate production workflows using Unreal Engine and relevant DCC software.
- Create exercises, assignments, references, and supporting course materials where required.
- Explain technical and artistic concepts clearly and progressively.
- Collaborate with the M3DS education team on curriculum structure and learning outcomes.
- Keep course material aligned with current game-development production standards
Requirements
- Strong professional portfolio focused on realistic environment art.
- Professional experience in environment art, game development, or a closely related field.
- Strong knowledge of the complete environment art pipeline.
- Experience with Unreal Engine and tools such as Maya or Blender, ZBrush, Substance 3D Painter, and Substance 3D Designer.
- Strong understanding of modeling, UVs, PBR texturing, materials, lighting, composition, and optimization.
- Understanding of modular workflows, trim sheets, tiling materials, decals, vertex blending, and environment assembly.
- Ability to clearly explain artistic and technical concepts.
- Comfortable presenting and recording educational content in English.
- Reliable communication and ability to work remotely with the M3DS team.
Previous teaching, mentorship, or course-creation experience is preferred, but not required.
Benefits
- Fully remote position.
- Flexible part-time schedule.
- Opportunity to contribute directly to the M3DS Academy curriculum.
- Work with an international community of aspiring environment artists.
- Support from the M3DS education and production team during course development.
- Become part of the M3DS instructor and mentor network.
- Opportunity for additional workshops, masterclasses, mentorship, and future educational projects.
DON’T SEE YOUR ROLE?
Become a mentor.
Tell us about your experience and the artists you’d like to help grow. Send an open application.
Bring the industry closer to artists.
The best learning starts with a real person on the other side. M3DS connects motivated artists with working professionals who know what it takes to make great work, ship a project, and build a career. We take care of the structure, support, and student experience. You bring your eye, your process, and the stories that only come from doing the work.







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