of Computer Graphics and Animation
LEARN FROM THE BEST IN THE CREATIVE INDUSTRY
M3DS Academy for 3D and Games has collaborated with many other world studios such as
Sony Picture ImageWorks
Industrial Light & Magic
and many others.
Giving our students a chance to learn from top professionals around the world.
SENIOR CG GENERALIST AT
Darko Mitev has been working in the CG industry for 12 years. He currently lives in Dublin, Ireland, and is the Lead Character Artist at Brown Bag Films.
He began his career in visual effects at FX3X, a company located in Macedonia. Since then, he has worked on numerous projects for various companies such as Video House, Brown Bag Films, Axis Animation, Alt VFX, Sehsucht, and clients including Disney, Netflix, Apple TV, Microsoft, and many others.
In this presentation, Darko will take us through the entire process of creating one of his latest artworks called Oris City.
He will talk about the concept, modeling, texturing, lighting, rendering, and compositing of the final shot, as well as how he is turning this shot into a short film.
Check out Darko Mitev Artstation ⤵️
In this talk, I will answer an often-asked question, "How does Respawn keep making hits with its smaller team"?
The focus will be on how the art department solves this riddle. However, as with most things in game development, it is intertwined with the larger picture of the project. So we will peer behind the scenes into factors that shaped Apex Legends and what challenges they presented to the art team.
We will dive into the strategy behind the art direction and the culture that helped us launch successfully. Wait, it doesn't end there? Nope, Apex Legends is a "live service" game.
Something that Respawn has never done before. I will finish by shedding some light on how the Apex Legends team adapts to these new challenges.
In this presentation, Erik, a former cinematographer at Pixar Animation Studio, shares his insights on how films are constructed, and visual language is developed.
He takes us through his creative process and demonstrates how storytelling is elevated through cinematography, using examples from his favorite projects at Pixar: Incredibles 2 and Piper.
With a diverse background in art, action, cinematography, and science, Erik's 20 years of experience at Pixar make him the perfect person to explain how he uses these skills to tell emotionally compelling stories with the laws of physics.
Join us to learn how Erik thinks and sets up his work and gain a deeper understanding of the magic behind the movies.
Marko Chulev has been working at Industrial Light & Magic for the past nine years.
He started in Singapore in 2011, then moved to London in 2014, and has been in the Vancouver office since 2015.
Since joining Industrial Light & Magic, Marko has contributed to many features including, Terminator: Dark Fate, Jurassic World: Fallen Kingdom, Kong: Skull Island, Rogue One: A Star Wars Story, The Mummy, Warcraft, The Avengers, and Star Trek: Into Darkness, among others.
As a Model Supervisor, Chulev specializes in the creation of creatures and digital humans, as well as a focus on hair grooming and textures. Chulev oversees the day-to-day work of the DMS team both creatively and technically.
Chulev was nominated for a Visual Effects Society Award in 2017 for Outstanding Model in a Photoreal or Animated Project for his work on Rogue One: A Star Wars Story.