top of page

Show your creative side and be part of Game Design How To? 2021

We invite you to this year's edition of the educational event Game Design How To?

It's time to show your creative side.

If you have ambitions to make video games and movies, use your free time to be part of the winning team and win valuable prizes!


📢 Registration link 📢


Pre-knowledge is NOT REQUIRED, and the event is FREE.

💻 WHERE? - online on the Discord platform ---> HOW? - Register at the Google form and log in to the official Discord event server 📆 WHEN? - from October 25 to October 29.

The final and the awards ceremony will take place on October 30, 2021. (Saturday)

💡 WHY? - Each participant receives a gift M3DS T-shirt 🎽

- Each participant receives a certificate of participation.

- The best 3 teams receive a scholarship to study at M3DS Academy, worth 🥇First place 400.000 MKD 🥈Second place 300.000 MKD 🥉Third place 200.000 MKD

Sign up and be part of this creative adventure!

The event will teach you how to create your first Unreal Engine video game. You will learn the basics of this program, navigation, blueprints, C ++ based functions.

We will also introduce you to the Quixel Bridge and the Epic Marketplace, where you can use ready-made 3D models (props) for your video game.

No prior knowledge of programming or 3D modeling is required.

All you need is your desire, enthusiasm, and creativity!

The educational training called "Game Design How To?" is intended for young people, high school students, students, as well as all others who are interested in this field.

Participants will have the opportunity to participate in one of the biggest Game Design events in Macedonia, so register and book your place on time.

The main goal of the event is to raise awareness and the development of information sciences, as well as to get acquainted with the gaming industry which is becoming more and more relevant in our area.

At the same time, M3DS Academy is an academic partner with Unreal Engine and Autodesk Authorized Training Center and is the main culprit for the successful implementation of events of this type.

bottom of page